Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI β for user interface suggestions
- ATC β for aircraft control and movement features
- Economy β for changes to income, payouts, or cost structures
- Cargo β for anything related to cargo operations
- Multiplayer β for co-op, competitive, or social features
- Other β for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
Iβve been noticing something for a while now. As you know, IAD Airport has four separate runways. Regarding this area, I feel thereβs something wrong with the ground management system. After granting pushback permission, 90% of aircraft use runway 30. Iβm not mentioning cargo planes because I donβt see any problem with their identification, as they always use runway 19C as they should.In my opinion, the problem lies in the identification of runway 19L.
How would it work in the game?
This runway isnβt defined as only usable by SH, MH, LH, etc., meaning that while all classes can land, only 10% of aircraft from all classes use this runway for takeoff. I think itβs wrong that this runway could be defined for takeoffs, allowing the user to redirect the aircraft to a quieter runway during pushback.
Why is this a good idea?
It is gonna be much better usability, realism and fun for player.
Optional: Image or reference
This is the image what I am mentioning and trying to explain.

