Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI β for user interface suggestions
- ATC β for aircraft control and movement features
- Economy β for changes to income, payouts, or cost structures
- Cargo β for anything related to cargo operations
- Multiplayer β for co-op, competitive, or social features
- Other β for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
Clearly describe your idea or the change youβre proposing. Changing what playable airport your aircraft is on.
How would it work in the game?
Explain how this would be implemented from a gameplay or UI perspective. if you are changing hubs but you have aircraft there, so instead of buying new ones you can move them to the airport you want it to be but it cost depending on how much, aircraft , Refueling, landing and departure Fee, ATC Fee,Pilot Fee, and CO2 Fee. Before you pay An Ai assistant would calculate the most cheap and fastest way to transport your airport to your other playable airport and the time because it got [if the aircraft canβt make it on one trip] go to refuel at a different airport then go to the airport you want.Also you have to Have the playable airport unlocked if you donβt then it wonβt allow you to.
Why is this a good idea?
What improvement would this bring? Better usability, realism, fun factor, accessibility? This would help when you change, increase, or decrease your hubs and Airlines change there hubs or move them for more demand and a lot of times they use repositioning flights to move those aircraft to there other hub.
Optional: Image or reference
Attach anything that helps visualize or support your idea.