B748 Starboard Window Count and Spacing Model Bug

Platform: Android (Samsung Galaxy A73 5G)

Game Version: 3.6.3

Airport: All Airports / Hangar View

Description of the Bug: The default 3D model asset for the Boeing 747-8i features a completely incorrect and unrealistic window configuration on its starboard (right-hand) side. While the model correctly attempts to block out structural galley sections, the window count, scaling, and layout density are mathematically wrong compared to the real-world aircraft.

  • Expected: The upper deck starboard side should feature exactly 16 passenger windows before the galley gap, with wide, realistically spaced window clusters on the main deck.
  • What happened instead: The upper deck asset has a generic texture strip containing roughly 25+ tiny, tightly compressed windows stretching too far back. The main deck is similarly overcrowded with generic window strings that run too close into the door frames.

Steps to Reproduce:

  1. Open the game hangar or select an active Boeing 747-8i at any airport.
  2. Rotate the camera view to look directly at the starboard (right-hand) side of the aircraft.
  3. Compare the high-density window texture and incorrect upper deck window count against real-world 747-8i reference photos.

Screenshots or Videos (if available)

Additional Notes: Running on a Samsung Galaxy A73 5G. This is an issue baked directly into the default 3D UV texture map asset of the game’s 747-8i model, not a user-created livery alignment issue. Requesting a texture density and count adjustment in a future patch to match the high realism standards of the game’s other aircraft overhauls.


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