[Multiplayer] – Lock Airports to Connection Request

:bullseye: What is your suggestion?
If a player has closed an airport or no longer wants to accept player contracts possibly excluding renewals they can lock or close the airports stopping all connection requests.

:hammer_and_wrench: How would it work in the game?
This would work by having a toggle for each airports potentially above the map contracts button once turned on if a player try’s to send a aircraft they will see a message similar to the one received if the players airport is locked.

:balance_scale: Why is this a good idea?
This feature would stop players from potentially waiting for a aircraft to be accepted at a airports that’s no longer played or on the otherside stop aircraft being sent to players that don’t want them