Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI β for user interface suggestions
- ATC β for aircraft control and movement features
- Economy β for changes to income, payouts, or cost structures
- Cargo β for anything related to cargo operations
- Multiplayer β for co-op, competitive, or social features
- Other β for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
Clearly describe your idea or the change youβre proposing.
Having a database for registrations that can allow players to create their own registrations for their fleet
How would it work in the game?
Explain how this would be implemented from a gameplay or UI perspective.
Just like individual usernames, create a database for registration. Add possible Registration combinations (letters/numbers) like real world airlines do, to distinguish aircraft in player fleets. And with the use of the database, players can reserve registrations for their aircraft by means of purchasing registrations. For example an airline in the UK could reserve and assign registrations to keep them in a specific order I.E. G-BAAA/BAAB/BAAC etc.
Once that registration is bought, it cannot be used again until that user either deletes their account, or sells that aircraft.
Why is this a good idea?
What improvement would this bring? Better usability, realism, fun factor, accessibility?
Would bring an element of realism as well as organization to the fleet feature for player aircraft
Optional: Image or reference
Attach anything that helps visualize or support your idea.