[Other] - Crew Management & Dispatch System

:bullseye: What is your suggestion?
​With WOA’s visual overhaul bringing environmental realism to a whole new level, we propose introducing a comprehensive Personnel & Crew Operations System to transform game loop from simple aircraft purchasing to deep airline management.

​Instead of allowing instant, infinite fleet scheduling upon buying an aircraft, a flight can only be released if two independent human resource requirements are met: Qualified Flight Crew (Pilots) with specific Type Ratings, and a Proportional Cabin Crew tailored to aircraft size (Narrow-body vs. Wide-body).

:hammer_and_wrench: How would it work in the game?
​1. Dual-Track Pilot Recruitment & Progression

​Ready Crew (Market Purchase): Hire direct Type-Rated captains/first officers from the global talent pool for instant deployment (High upfront W-Coin cost, Zero training delay).

​Ab-Initio / Unrated Pilots (In-house Training): Recruit lower-cost unrated pilots and send them to Type Rating Training (Lower cost, but requires a 72-hour training period where the aircraft/crew remains grounded).

​Flight Hour Accumulation & CCQ: Pilots accumulate flight hours through routine operations, unlocking Cross-Crew Qualification (CCQ) for family models (e.g., A330/A350 or B777/B787 dual ratings).

​2. Differentiated Cabin Crew Allocation

​Narrow-body Operations (e.g., A320 / B738): Requires a compact team (1 Purser + 3 Cabin Crew). Ideal for high-frequency, single-day return flights without overnight layovers.

​Wide-body Operations (e.g., B787 / A350): Demands a full team (8–12+ members). Long-haul intercontinental routes trigger mandatory Rest Periods & Layover Costs (hotel/stipends at outstations).

​3. 3-Way AOC Dispatch Release Loop

​Before an aircraft pushes back, the Airline Operational Center (AOC) must achieve three green lights:

​Maintenance: Pre-flight inspection completed.

​Ground Handling: Physical fueling, catering, and baggage loading completed on stand.

​Flight & Cabin Crew: Fully qualified Type-Rated pilots + complete cabin crew onboard within legal Flight Time Limitations (FTL).

:balance_scale: Why is this a good idea?
​Strategic Economy Balance: Introduces a meaningful Time vs. Capital trade-off (Recruit Ready Crew vs. Train Existing Crew), preventing instant fleet expansion spam.

​Operational Realism: Differentiates narrow-body and wide-body profitability. Wide-body jets offer massive passenger capacity but demand significant crew reserve bases, FTL management, and layover logistics.

​Spatial Immersion: Integrates seamlessly with WOA’s 3D scenery—allowing visual representation of crew shifts (e.g., crew transport buses arriving at the stand, visible crew boarding).

Additional notes​:man_pilot:t2:

We understand that changing in-game aircraft flight durations to real-world hours (e.g., 10-12h) would break WOA’s fast-paced airport gameplay. The Crew System solves this effortlessly through Time Decoupling:

​Aircraft (Hardware): Remains on compressed time (e.g., 30-45 mins per intercontinental leg) to keep the 3D airport turnaround fun and active.

​Crew (Personnel): Evaluated on Logical Flight Hours. A 40-minute in-game flight from PRG to PKX credits the pilot with 10 Logical Flight Hours in their logbook.

​Upon landing, the pilot enters a mandatory rest cooldown based on those 10 logical hours. The aircraft is ready for its next quick turn, but requires a Standby Crew if the primary crew is resting. This introduces realistic AOC roster constraints without slowing down the physical game loop!

:camera_with_flash: Optional: Image or reference

Was sitting on this for a good while as it’s such a terrible idea, but I suppose it’s an idea nonetheless so I’m letting it out. It reminds me of the weird ‘realistic’ ideas Json used to come up with which if implemented would turn a game into irl. Why would anyone want this? Why would you want your plane landing game to become a plane sitting game whilst you await a crew to be ready. I think more choice for how players want to play is a good idea but this would be awful for the vast majority of players and a waste of resources imo.

Yeah, I’m playing World of Airports. You might want to download Airline Manager or something. There’s a ton of those.

Ahh, a forum legend​:joy:. What happened to that guy anyways. I think it’s been about a year since I last saw him…

It’s a very long and very complicated story…

I see where you’re getting at, well in that case I won’t ask for more details lol