Title Format (required):
Other – World of Airports on Nintendo Switch 2 Version / Console Port
What is your suggestion?
I would like to suggest the possibility of bringing World of Airports to Nintendo Switch 2 in the future.I understand that this would be a big challenge for the development team. Porting a game like World of Airports to a console would involve technical work, performance optimization, UI changes, controller support, touchscreen adaptation, and possibly changes to the way accounts and purchases work.
However, I also think it could be a revolutionary step for the game and something that World of Airports truly deserves. It is already a very unique and detailed airport management game, and bringing it to Nintendo Switch 2 could help it reach a much wider audience.
Many players, including myself, would even be willing to pay for a Nintendo Switch 2 version of the game, especially if it offered a smooth, well-adapted console experience.
How would it work in the game?
The game could be adapted with a console-friendly interface, using both controller inputs and optional touchscreen controls.For example:
The left stick could move the camera.
The right stick could rotate the camera or control zoom.
Buttons could be used to select aircraft, stands, terminals, contracts, menus, and airport services.
Touchscreen controls could be available in handheld mode, making it easier to select aircraft, assign stands, and manage operations.
Menus could be redesigned to be more readable and comfortable on a TV screen.
Graphics and performance settings could be optimized for stable gameplay.
Account syncing could allow existing players to continue their progress from mobile or PC, if possible.
The game could be released as a paid version, a free-to-play version with in-game purchases, or even as a separate console edition if that would be easier to manage.
Why is this a good idea?
I believe World of Airports is an ideal game for Nintendo Switch 2 for several reasons.First, the game fits perfectly with the portable nature of the console. Airport management is the kind of gameplay that works well in both short sessions and longer play sessions, which makes it very suitable for handheld play.
Second, Nintendo Switch 2 offers both handheld and TV modes. This means players could manage their airport comfortably on the go, but also enjoy a bigger and more immersive view of their airport on a TV.
Third, the touchscreen could be very useful for this type of game. Selecting aircraft, assigning gates, managing terminals, and navigating menus could feel very natural in handheld mode.
Fourth, the stronger hardware of Nintendo Switch 2 could make it a better fit for a detailed simulation/management game like World of Airports, especially compared to older handheld hardware.
Finally, the game could attract many new players who enjoy management, strategy, simulation, transport, and aviation games. A Nintendo Switch 2 version would give World of Airports more visibility and could make it stand out as one of the most unique airport management games available on a console.
I know this would not be simple, but I think it would be a bold, exciting, and deserved step for the future of the game.
Optional: Image or reference
Finally, I would also like to thank the development team for creating such a unique game, with so much quality, depth, and attention to detail.World of Airports is not just another mobile game. It feels more complete, more detailed, and more ambitious than most games in this category. The continuous updates and improvements clearly show the effort, passion, and care that the team puts into the project.
For that reason, I believe a Nintendo Switch 2 version would be an important and well-deserved step, both for the game and for the developers. A game with this level of quality and detail deserves to be experienced on more platforms, not only on mobile devices.
Thank you for all the work you continue to put into World of Airports.
