[Other] - Optimize Stand Parking Logic

:bullseye: What is your suggestion?
I propose an optimization of the aircraft parking logic at stands. Currently, aircraft rely solely on generic AI pathfinding for docking, leading to inconsistent parking angles. I suggest implementing an optional “Precision Alignment” mechanism that allows players to intervene and “snap” aircraft to a predefined coordinate at the stand, without the need to enter a separate mini-game mode.

:hammer_and_wrench: How would it work in the game?
This should be a non-intrusive, real-time intervention tool:

​AI Default: The AI continues to handle the docking process automatically for most flights.

​Manual Nudge: If the AI parks the aircraft incorrectly, players should have the option to manually “snap” or calibrate the aircraft’s position and heading directly in the main airport view.

​No Mode Switching: This intervention happens seamlessly in the main view, avoiding the fatigue of repetitive mini-game sequences for every arrival. This effectively acts as a “Correction Tool” rather than a separate game.

:balance_scale: Why is this a good idea?

​​Efficiency: Allows for precise parking without forcing players into a tedious mini-game for every single aircraft.

​Visual Fidelity: It fixes the “crooked parking” issue, improving the overall aesthetic quality of hub stands.

​Foundation for Future Features: Standardized parking coordinates are essential for future ground handling animations (e.g., jet bridges, catering vehicles) to function without clipping.

​Player Choice: It empowers players to intervene only when necessary, keeping the core gameplay flow smooth and manageable.

:camera_with_flash: Optional: Image or reference

Compass adjustment can be used,Then the AI receives the command, and the aircraft automatically positions itself

I don’t think so, perfectly parked planes just aren’t realistic for any airport, unless you REALLY like perfectly strait lines.