What is your suggestion?
I propose an optimization of the aircraft parking logic at stands. Currently, aircraft rely solely on generic AI pathfinding for docking, leading to inconsistent parking angles. I suggest implementing an optional “Precision Alignment” mechanism that allows players to intervene and “snap” aircraft to a predefined coordinate at the stand, without the need to enter a separate mini-game mode.
How would it work in the game?
This should be a non-intrusive, real-time intervention tool:​AI Default: The AI continues to handle the docking process automatically for most flights.
​Manual Nudge: If the AI parks the aircraft incorrectly, players should have the option to manually “snap” or calibrate the aircraft’s position and heading directly in the main airport view.
​No Mode Switching: This intervention happens seamlessly in the main view, avoiding the fatigue of repetitive mini-game sequences for every arrival. This effectively acts as a “Correction Tool” rather than a separate game.
Why is this a good idea?
​​Efficiency: Allows for precise parking without forcing players into a tedious mini-game for every single aircraft.
​Visual Fidelity: It fixes the “crooked parking” issue, improving the overall aesthetic quality of hub stands.
​Foundation for Future Features: Standardized parking coordinates are essential for future ground handling animations (e.g., jet bridges, catering vehicles) to function without clipping.
​Player Choice: It empowers players to intervene only when necessary, keeping the core gameplay flow smooth and manageable.
Optional: Image or reference
Compass adjustment can be used,Then the AI receives the command, and the aircraft automatically positions itself