[Other] - Refine the Scheduling system to make it more complete

:bullseye: What is your suggestion?

Establish a more comprehensive scheduling system:These are four optimization detail suggestions.:

1. Refine Stand Classification: Jet Bridge Stands, Remote Stands, and Near Stands

2. Dynamic Ground Service Resource Allocation

3. Dynamic Turnaround Time with Multi-Factor Impacts

4. Multi-Terminal & Regional Coordination

:hammer_and_wrench: How would it work in the game?

1.Refine Stand Classification: Jet Bridge Stands, Remote Stands, and Near Stands

Mirror real airports’ “stand hierarchy + resource consumption” logic by categorizing stands into three types:

  • Jet Bridge Stands (Near Stands)

​- Only for narrow-body aircraft (e.g., A320, B737). Passengers board via jet bridges, reducing Turnaround Time by 20% and increasing flight revenue (simulating real airports’ “higher passenger satisfaction with jet bridge access”).

​- Limited in quantity; unlock/expand with coins/diamonds. Each stand requires supporting equipment (e.g., jet bridges, baggage conveyors), which need maintenance if broken.

​- Near Stands (No Jet Bridge)

​- Accommodate most aircraft types but require passenger stairs for boarding. Turnaround Time is 10% longer than jet bridge stands, and “ground service resources” are consumed (passenger stairs are limited—mismanagement causes delays).

​- Remote Stands

- For cargo planes or diverted flights. Require buses + passenger stairs, with Turnaround Time 50% longer than jet bridge stands and double resource consumption. Low construction cost, serving as a “backup resource pool”.

2. Dynamic Ground Service Resource Allocation

Introduce real airports’ ground equipment management logic to make resource scheduling a core strategy:

  • Equipment Categories

​- Fuel Trucks: 1 per aircraft, with refueling time increasing with aircraft size (e.g., B777 takes 15 mins, A320 takes 8 mins).

​- Baggage Carts: 1–2 per aircraft (2 for wide-bodies), with loading/unloading time tied to baggage volume.

​- Passenger Stairs: Mandatory for near/remote stands, matched to aircraft door height (e.g., A380 needs specialized high stairs).

​- Shuttle Buses: For remote stand passenger transfers, each carrying 50 passengers; travel time increases with stand distance.

​- Resource Limits & Scheduling

​- Each equipment type has a quantity cap; upgrade to expand.

​- Equipment can be “cross-stand scheduled” but takes time (e.g., moving a fuel truck from Stand 101 to Stand 105 takes 3 mins). Mismanagement triggers cascading delays, simulating real airports’ “ground vehicle route planning” complexity.

3. Dynamic Turnaround Time with Multi-Factor Impacts

Transform “fixed Turnaround Time” into a “dynamic variable” to add strategic depth:

  • Aircraft-Stand Mismatch Penalty

​- Parking a wide-body (e.g., B787) at a narrow-body stand increases Turnaround Time by 30% (simulating real airports’ “resource mismatch reducing operational space”).

​- Resource Shortage Penalty

​- If fuel trucks/baggage carts are insufficient, Turnaround Time extends proportionally (e.g., 1 missing baggage cart adds 50% to loading time).

​- Weather & Random Events

​- Rain/snow reduce shuttle bus efficiency by 50% at remote stands (jet bridge stands are unaffected).

​- Random “equipment failures” (e.g., jet bridge power outage, fuel truck breakdown) trigger options: “Emergency Resource Scheduling” or “Accept Delay Penalty”.

4. Multi-Terminal & Regional Coordination

Once the airport levels up, introduce real airports’ “multi-terminal + regional division” logic:

  • Terminal Specialization

​- T1: Domestic narrow-body hub, with 70% jet bridge stands and prioritized ground resources.

​- T2: International wide-body hub, featuring large jet bridges and duty-free shops (international flights earn extra revenue but consume 20% more ground resources).

​- T3: Cargo terminal, focused on remote stands with stable but slow revenue growth.

​- Cross-Terminal Coordination Rules

​- Scheduling resources across terminals incurs “coordination fees” and longer transit times (e.g., moving a fuel truck from T1 to T2 takes 10 mins and costs 500 coins).

​- Inter-terminal “transfer buses” simulate real airports’ “international-domestic passenger transfers”, boosting revenue but requiring resource balancing.

:balance_scale: Why is this a good idea?

1. Boost Realism to Attract Hardcore Sim & Aviation Enthusiasts

  • Authentic Industry Logic Replication: Integrating core real-airport mechanics (stand hierarchy, ground service scheduling, turnaround constraints) into the game appeals to niche groups like aviation fans, airport operations professionals, and simulation game lovers. These players seek “realistic experiences”—a polished system lets them feel like they’re running a real airport, turning them into long-term users and word-of-mouth promoters.

​- Dual “Entertainment + Education” Value: As players plan stands and schedule ground services, they naturally learn aviation knowledge (e.g., “jet bridges improve efficiency” or “ground resources limit operations”). This differentiates the game from generic tycoon titles by adding an educational layer, creating a unique selling point.

2. Deepen Strategic Depth to Extend Player Retention

  • From “Mindless Clicking” to “Multi-Dimensional Decision-Making”: The original system simplified stand allocation and flight planning. With new mechanics (stand classification + ground resources + dynamic turnaround time), players must weigh multiple factors:

​- Aircraft-stand compatibility (avoid delays from mismatches);

​- Ground equipment scheduling efficiency (balancing quantity and transit time);

​- Terminal specialization (revenue vs. resource costs for domestic/international routes).

This multi-layered decision-making elevates strategy, keeping players engaged in optimizing operations and reducing late-game “content fatigue” that causes churn.

​- Clear Long-Term Progression Goals: Expanding jet bridge stands, upgrading ground equipment, and unlocking multi-terminal operations provide tangible growth milestones. For example, evolving from a “small airport with only remote stands” to a “multi-terminal international hub” gives players a sense of achievement—each upgrade transforms operational efficiency, satisfying their desire for progress.

3. Diversify Gameplay to Increase Monetization Potential

  • Balanced Monetization Design:

​- Expanding/maintaining jet bridges or ground equipment can be premium options (e.g., diamonds for accelerated construction/repairs), while ensuring free players can unlock content through strategy (avoiding “pay-to-win” imbalance).

​- Terminal specialization can tie to route-based monetization (e.g., higher-revenue international routes with higher resource costs—players may pay to unlock extra international flight slots).

​- From “Single-Revenue-Driven” to “Holistic Operational Loop”: To level up their airport, players actively experiment with strategies like “optimizing jet bridge usage to cut turnaround time” or “cross-terminal resource scheduling to reduce costs.” This “goal → strategy → feedback” loop encourages players to pay for operational upgrades, boosting commercial performance.

4. Fuel Social & UGC Engagement to Expand User Reach

  • Foster Strategy & Competitive Culture: A complex system inspires players to create guides (e.g., “optimal stand layouts” or “ground service hacks”) and spark community discussions on forums/social media, amplifying the game’s visibility.

​- Lay Groundwork for Multiplayer Collaboration: Multi-terminal and ground service mechanics enable future multiplayer features (e.g., players managing different terminals or coordinating ground resources together). This enhances social engagement and extends the game’s lifecycle.

5. Stay Competitive in the Simulation Market

The tycoon game market is highly competitive—these improvements help World of Airports build a moat in the “airport/aviation niche.” While competitors stick to basic flight planning, this game’s “authentic operational system” becomes a core advantage, attracting depth-seeking players. Regular updates (e.g., “New Realistic Ground Service System!”) also generate buzz, keeping the game relevant.

In short, these enhancements elevate the game’s realism, strategy, and monetization while building a user ecosystem that balances hardcore simulation and casual entertainment—injecting sustained momentum into World of Airports’ long-term success.