Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI – for user interface suggestions
- ATC – for aircraft control and movement features
- Economy – for changes to income, payouts, or cost structures
- Cargo – for anything related to cargo operations
- Multiplayer – for co-op, competitive, or social features
- Other – for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
Clearly describe your idea or the change you’re proposing.
I propose that the devs rework the logic for cars and other ground vehicles.
How would it work in the game?
Explain how this would be implemented from a gameplay or UI perspective.
Cars could drive along taxiways, runways, and other marked roads. Instead of being limited to where planes cross, they could wait for aircraft to cross taxiways before crossing the taxiway themselves. They could also drive alongside parked aircraft, and use other roads in game. Also, the vehicle density should be customizable.
Why is this a good idea?
What improvement would this bring? Better usability, realism, fun factor, accessibility?
This would highly increase the realism of the game, as traffic would make the game feel closer to real life.
Optional: Image or reference
Attach anything that helps visualize or support your idea.

