What is your suggestion?
Improved the speed (acceleration) and sound effects of aircraft taxiing and takeoff
How would it work in the game?
Aircraft taxiing: sound effects are added 1-3 seconds before each start, engine activity is increased, and the maximum acceleration of the aircraft taxiing is limited (similar to limiting the maximum angular velocity of the aircraft turning, which is now implemented);
Fast taxiway vs. normal taxiway: the speeds for taxiways are usually different, especially for long-distance taxiways with no intersections for long distances to takeoff/landing; different maximum speeds can be set;
Takeoff sound effects and acceleration: Currently, the aircraft has no animation and sound effects changes during delayed takeoff (except Radio). Sound effects and animations of engine thrust building should be added, and the maximum acceleration of takeoff should be limited to make the aircraft’s takeoff acceleration process smoother;
Engine sound effects: The sound effects of takeoff are currently far from reality. Consider increasing the Doppler effect or simply increasing the wind speed noise instead of mechanical noise.
Why is this a good idea?
Better realism and change efficiency during taxi; increase long-distance taxi efficiency and decrease slow/multiple stop taxi efficiency?