[UI] - Assign all button for handlers

:bullseye: What is your suggestion?
Add something like an “Assign all” button for handlers.

:hammer_and_wrench: How would it work in the game?
This suggestion is subject to small tweaks:

  • The simplest way to implement it, is to create a button that assigns all handlers, as if you dragged with your finger or cursor all the way to the right end.
  • If you want to go deeper into this development (which I really wish to happen), the next step will be to add another layer to this feature. Let’s develop: Evaluate if the automatic handler is included or not in that operation. For this, I suggest adding something like a menu setting, where you could find a new boolean to establish if that button is supposed to add the automatic handler or not. A good example of similar existing features are colors, where you can set the default behavior of a feature.
  • More tweaks could be introduced with this, like setting a handler expected percentage behavior for that button at the main settings, but I think if this suggestion gets too big and detailed, it has less chance to finally come to the game.

I added an image to represent how could it be implemented in the handlers panel below (see image).

:balance_scale: Why is this a good idea?
When you’ve dedicated a lot of hours to the game (and I’m probably not even at the top 20% most active players), you start to feel quite stressed of dragging all the time the same bar to set the handlers.

I personally like to assign them all, in order to prevent that if I don’t have any specific service available, the contract doesn’t go red (for example at INN, where you are strictly unable to have more than 5 services at a time).

With this addition to the game, every player will receive more accessibility and flexibility immediately. Even if only half of the players would use it (which I doubt), it would be a huge comfort factor.

:camera_with_flash: Optional: Image or reference

I didn’t dare. And I’m afraid that splitting the handling process into unloading and loading will massively increase the number of required clicks. That’s stressful and inconvenient. Thank you for this suggestion!

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