[UI] - Improvement in prioritization of planes

:placard: Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:

  • UI – for user interface suggestions and
  • ATC – for aircraft control and movement features

:bullseye: What is your suggestion?
Since we have to clear playerdata regularly to ensure an entry to the game without crash, all informations at every airport, which aircraft was prioritized over hearts, is lost after we will do that. Since a large number of aircraft are usually prioritized because the existing filtering options (own - other aircraft) are insufficient, it can happen that several hundred aircraft have to be reprioritized after each data cleanup. Therefore, a button (switch) would be advantageous, allowing one to prioritize (select) the displayed aircraft according to the filter settings with a single click.

:hammer_and_wrench: How would it work in the game?
At first we selcect the button planes, if you want to manage your own fleet, or contracts, if it is necessary to manage the contracts, with this feature. Then choose filter opions (passenger/cargo, Fleet size A-G,…) to narrow down the selection, according to one’s own needs, and then push the new switsch (button) to activate the hearts for selection with one click.

:balance_scale: Why is this a good idea?
We donΒ΄t have to seek maybe several hundred planes we had prioritized, to priorize again.

:camera_with_flash: Optional: Image or reference

For example a picture with filter settings for contracts. The new switch could be placed next to the heart symbol.