[UI] - Scheduler Feature Daily Toggles

:placard: Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:

  • UI – for user interface suggestions
  • ATC – for aircraft control and movement features
  • Economy – for changes to income, payouts, or cost structures
  • Cargo – for anything related to cargo operations
  • Multiplayer – for co-op, competitive, or social features
  • Other – for anything not covered by the above (e.g. tutorials, accessibility, languages)

:bullseye: What is your suggestion?
Clearly describe your idea or the change you’re proposing.

I would like to see some more customizability in how we can set up the scheduler, namely by allowing us to turn off planes arriving on certain days.

:hammer_and_wrench: How would it work in the game?
Explain how this would be implemented from a gameplay or UI perspective.

In game time would be determined through the already collected METAR data. The first two digits of the time stamp (text block in bold) could easily be crossf refenced with a calendar to determine the day of the week as its a part of ICAO standard for METAR data.

LBBG 041600Z 12012MPS 090V150 1400 R04/P1500N R22/P1500U +SN BKN022 OVC050 M04/M07 Q1020 NOSIG 8849//91

For the UI, clicking on a contract from the scheduler would bring up the contract as it normally does, and buttons similar to the toggles for selecting stand size / cargo-pax would be on the contract screen below destination distance. Contracts would default to being daily contracts, and players toggling them to the off state would prevent it from appearing in the landing queue on those days.

Alternatively – daily schedules. This is more to manage, especially at larger airports, and I think this is too heavy handed of an approach. Some players might appreciate this for parking planes at different places on different days.

:balance_scale: Why is this a good idea?
What improvement would this bring? Better usability, realism, fun factor, accessibility?

This would benefit players who want more realism from the IRL contracts they choose to have and allow them to only handle contracts on the right day, while allowing them to be immersed in their airports rather than consulting spreadsheets on what plane to land next.

Additionally, the fact that we could program the daily variety into the scheduler would benefit players who don’t play realistically, but also choose to utilize the system, as it allows a more dynamic experience from day to day at the airport. Between the flight schedules, the runway direction changes for airports that have it, event contracts, player planes returning, the day to day player experience will feel more varied, which is a huge positive.

Finally, especially at small airports such as INN, recreating IRL schedules often means that we have a lot of planes, and with the sped up flight times it reduces room for our own aircraft, and in some instances I end up skipping contracts because there just isn’t room in the schedule to accommodate that many planes every day. This would help me interact with more AI contracts, and create more room across the week for my own aircraft, enhancing the experience and the variety of contracts I am utilizing.

I very much welcome this idea/suggestion; it was also once my wish/idea to be able to create realistic flight schedules/seasonal flight schedules. It would be really nice to be able to have aircraft land and take off only on certain days or at certain times, just like in real life or like with actual flight schedules. Perhaps we’ll be lucky and we’ll get this feature.

The game’s development is becoming increasingly positive; I’ve been more than satisfied since the Innsbruck update. I hope that Prague and Zurich will also be designed very realistically, both the airports and the surrounding landscape.

I wish you developers continued success and happiness in your work; you are the best!

2 Likes

Totally. We need a feature to allow scheduling of IRL contracts into a calender somehow even if its only on a weekly basis. This makes it more realistic where daily flights can arrive as many times a day as they do in real life, and flights that only arrive a few times a week don’t need to arrive as soon as the aircraft makes the return trip from the destination. Only in very rare situations does a flight in real life just go from one destination to another without ever resting or going somehwere else. Of course this should also be completely optional similar to the existing schedule. I also think it is really hard to explain the problems and any way to fix them. I hope this idea builds over time into something that fits into the game naturally.

2 Likes

The most important thing to manage arriving planes would be a possibility to deselect planes which contracts are finished with a toggle ore something like this. I already addressed this issue years ago in the forum. In IAD I serve 300 playercontracts and we have there only 20 E stands. Sometimes I have the situation, that more than half stands blocked with this planes. Even 500 workers don’t help to serve the rest.:see_no_evil_monkey: :see_no_evil_monkey: :see_no_evil_monkey: If this situation occure, I can close the game at IAD and wait, maybe severel days (not every player ist playing daily!!) or I am playing with only half or less of available handlers in use….that´s no fun!

1 Like

Interestingly, given the low response rate, I must assume I’m apparently alone with my problem. Most players obviously don’t have this issue and solve it differently.

1 Like

my guess, to be honest, is that most players just don’t bother with the scheduler, because it is so much work and you would only use it really if you want realistic stand locations.

1 Like

This. I only want one to automatically appoint terminals or aprons.
All the rest of it is too much work and, moreover, doesn’t match the gameplay for most people. Playing even a generous couple of hours a day means you never get past the first few entries.

2 Likes

Yes that´s it, I also don´t use it. Playercontracts change permanently so the effort would be enormous. The problem I described also existing, if I only use the towermanager without scheduler.

I think your idea is very solid. But, I think it doesn’t fit within the context of this posts. That said, I’ve changed the title to better reflect the ideas contained within said post, and would encourage you to make your own post for the idea so it doesn’t get lost.

I’ve encountered your issue though, and especially at airports like INN (with only 1 D cargo stand), SXM (only 1 F combined stand), etc, I can see this being a major issue and is one I encountered in the past when I played with exclusively player contracts.

1 Like

I would love to have more of this flexibility to apply more general rules in the scheduler. While at some airports such as INN, I want that minute control, there are also airports where I don’t really care where on the apron / terminal a plane is assigned, as long as its assigned to the correct apron / terminal. This would also add to one of my desires from above, which is to increase how dynamic airports feel when playing them from day to day. Cheers, and great response!

1 Like