Playable Airport Rankings Post

Slightly South West down the coast but the distance is negligible in the grand scheme of things

3 Likes

GRU/LHR’s real issue is that taxi time and gate time aren’t in the right proportion, not the “weird” configuration.

  • GRU could be much better if fast exits were used and aircraft could choose an exit based on availability. Compared with truly short-distance runways (like the LAX south runways or SFO), GRU can hold far more aircraft before each runway crossing. Also, the auto ATC doesn’t work well when switching landing/takeoff flows on closely spaced runways.

  • LHR needs much more time for aircraft to stay at the gate and to move from remote stands. Smarter runway-crossing logic is also needed so crossings don’t block arrivals.

Landings should always have priority in the real world, even if there are no gates. This creates some really weird situations in WOA, since playability is mostly driven by landing/takeoff speed and the number of gates.

That said, if we could have auto ATC that works like Mumbai Airport ATC (in a good way—no offence), we could run much fuller airports, and then it would actually make sense to argue that we have too few gates (like Mumbai in reality).

5 Likes