If the devs consider dual runway arrival ops, they need to re-consider the gate re-size as well from those S gates that can be M
I’m under the impression it’s a limitation but I really want to understand in what way
Cause I think these gates can be M just fine and I want to only unlock them as M
Also consider adding more stands like D18/19 for S planes and have more fluency with the other T1 S stands that planes have to wait for the other to taxi in/out and the Cargo stands that apparently are DHL specific near the hangars
It is a tip that can be useful to many players and that is not to extend themselves to the maximum in an airport, play varied, for example not everything in SYD advances 3 or 4 levels per airport interspersing varied play times (SYD, IAD, MCT, LPZ, SAN, SXM…) so you don’t get so bored with the same operation
anybody else notice when your in 2D mode looking at the airport and press the camera function you can see the plane moving in sky view and stuff, another thing, i found is that if you tap the dark blue bit left of the information button it gives the information about the place it came from and the damand and stuff!
cause with dual runway landings we can handle twice the amount of aircraft hence the amount of taxi time they have to do but it would be more effeicent
I knew the info button for a while, recently, being a few months ago, I found out the 2D mode feature. I was surprised because I expected it to give me the regular full screen camera, as I mostly play from the 3D mode.
My International Gates have turned into my player connection hub, and most days I pretty much only handle M AI at the domestic gates regardless of if they are domestic or international lol.
The current Sydney airport route in the game is too monotonous. If modified based on the actual airport situation, it would be very interesting👍🏻
Looking forward to the opening of 16L/34R landing and 16A/B passenger parking