Hey everyone,
It’s time for another DevBlog—and this time I want to share what our team has been working on, what’s just around the corner, and where we’re heading next.
Aircraft Lineup – Heavy Metal and Classics
The Comet is finally ready to roll out in the very next update. It’s not just a polished model—it comes with a full set of custom liveries plus some fresh airline designs.
The MD11—one of the most requested aircraft ever—is getting its final touches right now. This big bird will also join the fleet in the same update.
We’ve also closed the gaps in the Embraer family, with the E135, E140 and E145 all of them in testing and on track for release.
And because we like to go big, we didn’t stop there. We built the entire B757 family:
- B752
- B753
- B752F
- B752CF
That’s a serious payload of new aircraft, liveries, and gameplay options!
New Gameplay Services
We’re also expanding the gameplay side of things with two new services:
- Ambulift – for boarding or deboarding PRM passengers at stands without jet bridges.
- Repair Team – called in when a pilot’s pre-flight walkaround (yes, that’s new!) discovers an issue that needs fixing.
Both will be available as new purchasable airport equipment, complete with their own animations.
If all goes well, you’ll also be able to view all your equipment in a new Airport Garage interface—essentially the ground services equivalent of the aircraft Hangar.
First Generic Airport: CNN, India
Update 3.3.0 is planned to include our very first generic airport, and we can already tell you which one: CNN in India. We picked this location for testing since its layout fits our template very well.
Think of CNN as the first swallow of spring: if it passes both internal testing and community approval, it opens the door to adding smaller airports across the world into the game quickly—without inflating the game’s size.
Yes, it’s a partial departure from our “ultra-realistic” airport philosophy. But it doesn’t replace handcrafted airports; it adds more variety. And it means we can include airports that otherwise would never make it into WoA. Generic airports will also be testing grounds for new mechanics, like runway usage based on wind direction.
To keep things balanced, generic airports will:
- Have limited reward levels
- Be cheaper to purchase
- Unlock independently from other airports
Scheduling System – A New Era of Control
One of the biggest features coming is the arrival scheduling system. We see it as a fantastic addition that gives players more freedom without taking anything away.
If you like the current style, nothing changes—you can keep playing exactly the same way. But if you enjoy organizing, you’ll soon be able to:
- Prioritize flights
- Assign contracts to specific stands
- Define which aircraft sizes are allowed at each stand
It’s a powerful new management tool for your airport operations.
Cross-Platform Progression
We’re also working on linking accounts across platforms (iOS/Android) so you can carry your progress with you. It’s a tricky one, so we can’t guarantee it will make the very next update, but it’s firmly on the roadmap.
Communication and Audio
We’ve reworked the ATC audio system yet again. It’s lighter on resources now and sets the stage for multiple voice options in the future—like varied pilot responses. This brings us another step closer to that authentic radio feel.
Beyond Summer – Big Projects
As you can see, we definitely didn’t spend the summer slacking. Quite the opposite—we’ve been at full throttle, building features that will define the next stage of WoA.
Here’s what’s on the horizon:
- Aircraft customization revolution – massive freedom in design, patterns, scaling, placement, and even airline logos and names.
-
One of the world’s largest airports – planned for release at the end of the year. We’ll start teasing, and we’re sure many of you will quickly guess which one it is.
-
Motion tracking studio – we’ve launched our own mocap studio and will use it to upgrade handling crew animations. Expect smoother, more lifelike motion.
- A brand-new side project – developed by our new team members as a learning exercise. It’s a logic game inspired by Tetris, fully playable offline (finally something for those long flights
). And just to be clear—it didn’t take away from WoA development.
And Don’t Forget…
Alongside everything above, we’re of course still committed to several longer-term projects already in the pipeline:
- Business Jets/Helicopters
- New Cargo System
- ALLIANCES
- Stand/Runway Maintenance
- Revamped Demand System
- New Events
These won’t be part of the immediate update, but they remain firmly on our roadmap.
Wrapping Up
That’s it for now! Thanks again for your amazing support—you’re the reason we keep pushing higher. And as always, a huge shoutout to our moderators, who keep our community spaces running strong through every turbulence and smooth landing.
Stay tuned, and see you in the next DevBlog!
Kuba