3.2.1 Release notes

Bug Fixes & Improvements

  • Stand layout at SYD Sydney airport:
  • Pathfinding & Taxiway Issues:
    • SCL Santiago:
    • SYD Sydney:
      • Fixed pushback error at stand D94B
        :link: Based on bug report by WoA players: SYD Pushback bug
      • Fixed bug in gate area in front of D39, D41, D58
        :link: Based on bug report by WoA players: SYD bug reports
      • Fixed deadlock in front of D18, D19, D41
  • User Interface (UI):
    • Fixed issue where players could not exit airplane camera when UI was hidden before entering the airplane camera mode
  • Graphics & Visual Fixes:
    • Fokker F70 – Fixed liveries, retracted landing gear glitch, beacon light position, disappearing door paint
      :link: Based on bug report by WoA players: Graphical Bug on F70 in-flight view
      :link: Based on bug report by WoA players: F70 misplaced beacon light
      :link: Based on bug report by WoA players: Fokker 70 player livery messed up
    • Fokker F100 – Fixed liveries and disappearing door paint
    • Updated landing lights for BCS1 and BCS3, improved beacon and strobe light positions
    • Jet bridges – Corrected configuration for various stands at some airports with a single jet bridge (now attaches to second front door L2 on large aircraft).
    • BKK Bangkok – Fixed missing runway lights
    • GRU Sao Paulo – Both jet bridges now attach to the L2 door at stand 212
    • IAD Washington – Fixed floating gate D6
      :link: Based on bug report by WoA players: BKK runway lights are missing
    • SYD Sydney:
29 Likes

Is there any chance we could get a list for what airports it has been changed at?

8 Likes

Thanks @Flyboys big fix was needed.

Now let’s wait for 3.3.0…

7 Likes

3.3It’s still far away

3 Likes

It seem´s scheduling system or other new content need more time. :slightly_smiling_face:

2 Likes

Looks like the jetway attaching to the second door has been added at every airport (from what I’ve checked) seen below are SYD, SAN and SXM using it

17 Likes

looks very good ngl

2 Likes

Yay… I didn’t expect the missing jet bridge issue to be resolved any time soon. Also the strobe lights on the A220 look much better

7 Likes

Thank you so much, I love the jetbridges connecting to the second door now at all airports.
I love seeing it at SXM that only has one jetbridge at each gate. SXM, is now only missing the unavailable 2 A stands (C6/C1) and C planes exiting at intersection E and it might just be perfect! Maybe have planes at C7-10 taxi out instead of being pushed back could also be a great addition and have all other B planes also taxi to taxiway A for departure like IRL

All that’s missing is planes parked remote to use the second door with the stairs as well.

5 Likes

Additional photos of the jet bridge connecting to second door at PRG, BRI, and LHR

11 Likes

Really nice interim update! I love to see the jetbridges connecting to the second door - a lot more realistic than it was before. Well done!

3 Likes

Which, of course, is perfectly understandable. After all, we’d want a change as big as the scheduling system to be functional. I would, anyway.

1 Like

I’m glad that the developers have noticed the errors in the lighting of some of the aircraft, but there are still some issues remaining.

It seems like the strobe light position is still wrong, it should be here

strobe light off (in real life)

strobe light on (in real life)

but in the game, it’s here

strobe light off (in game)

strobe light on (in game)

1 Like

Put it in the suggestion or bug feedback section, don’t post it here.