Wow I see that 70% of hog is done good job!
Put in a bug report or feature request in the correct part of the forum.
It was reasonably well known that they were going to be 2026, which excludes 3.4
Good evening, thank you for such a wonderful game. My question is, would it be possible to add nighttime lighting to airport facilities, terminals, and the surrounding cities, similar to what happened with… INN and Bari, meaning that the airport structures, their buildings, and the entire surrounding city should also be illuminated, since seeing them in the dark doesn’t seem very realistic. That’s my suggestion.
How exactly will the Airplane find a different taxi way? Which logic do you propose to use? How it inform the other airplanes that it take another way so the other airplanes can plan their taxi paths accordingly? The sound exciting, I am very curious how to get it done.
How many gold planes would this approximately take cause I am saving up. Thank you
BTW what is this aircraft? A MD jet or Boeing 717?
Its a COMAC C909
Comac C909, formerly known as ARJ21
I see. Looks very like a B717 (MD95)…
What a coincidence!
HKG is gonna be really cool btw, cause a large proportion of local contracts will be wide bodies if they keep realism, so players will likely start with a lot of E planes. Curious to see how the devs handle that.
Regarding aircraft customization options, when you say remodeling every plane in the game, do you mean that they’re going to remodel all the planes, including those from v3 like the A350, B787, b777, a320 family, etc?
All V3 planes are pretty much done, there may need to be touch ups in the future depending on how the devs feel but the V3 planes I believe the devs are happy with. Customisation I believe will just entail the ability to have winglets/sharklets and different engine options, say RR or PW2000 on the 752 or IAE/CFM for the 320 family. So players can have a fleet of the type that suits them. There may be more.
The main idea is similar to the airport in the US that has no ATC control but a public channel. Each aircraft will be a receiver and a publisher, reporting where it will go before actually moving. For each taxiway, it will have a maximum number of aircraft that can use it, and each aircraft will “block“ or reserve the crossing before it reaches it. That being said, for each gate, there will be multiple options to taxi from and to the runway, which can be found directly using coding and mathematical logic. Once the math logic is put in, you can give each aircraft some limitations, like wingspan limit or type difference, and let them find the path a bit differently.
Using GRU as an example, if the aircraft is departing from Y2, they will check if a direct taxi to runway 10L is reserved by other aircraft. If it is, it will follow the second parallel taxiway to the move to Y3 and make a U-turn to the first parallel taxiway, line up. We assume the taxiway between Y2 and Y3 can load 4 aircraft; if it is not full, it will turn and wait. If it is full, it will continue taxiing to Y4 and make the U-turn.
Another way to think about it is for airports like IAD, where there are multiple runways for takeoff and landing, where most gates can access all runways. In this case, the plane will find the “fastest route“ to land and taxi by math solution, fill the least used runway, and find the corresponding taxiway to or from the gate. These logics will also free up future work in path designing once the function is written, as you only need to code the taxiway number into the function, and they will find the best solution themselves. The only issue is we need to make sure some taxiway is one-way only so they won’t block each other; in this case, we can code things with direction as well. Maybe using Dijkstra as a way to do it? There should be some cool functions that can do it.
Just my suggestion and idea, there might be a much better way to do it ![]()
Wow just one month and so many planes and hkg are done!
Does that mean we can change time and weather?This is a massive update u guys need to rest or your ‘cpu’ will explode lol.bt in 3.5.0 you guys can make the name changing ability free so we won’t need gp’s
Woah!! Four airports! I totally missed this and caught on about the fifth time I was reading this. Devs really need some appreciation for their hard work
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