I wanted to preface my suggestion by expressing my sincere thanks to the dev team. As a player since the 1.0 days, I’ve seen how much hard work you’ve poured into this game, and it’s truly appreciated. The suggestion below is quite a significant one, and I see it as a potential foundation for a 4.0 update. While it’s a big proposal, I firmly believe it would bring a new level of realism and strategy to the game. Thank you again for all you do, and I hope this idea resonates with the team.
What is your suggestion?
I propose replacing the current contract capacity system with a scheduled airport slot system. This would be integrated with the upcoming scheduling feature. Instead of a fixed number of contracts, an airport’s capacity would be determined by a time-based schedule of arrival and departure slots. When signing a new contract with an airline, players would be required to assign a specific arrival and departure time slot. This also builds on a separate suggestion of splitting up the arrival and departure stages.The baseline number of available slots could be set dependent on the number of stands unlocked, number of runways available. When purchasing a new stand, multiple slots are awarded. The number of slots can still be expanded on by purchasing extra with silver planes, however, now there would be an upper limit based on the number of stands and hours in a day/week. However, I think that forces players to be strategic with their slots, as airports can become slot restricted, like LHR.
How would it work in the game?
The new scheduling system would be the backbone of the proposed change. When a player signs a contract, they would be given separate arrival and departure slots for that specific aircraft and airline. The player would then assign these tags to a specific, recurring time slot on the schedule. This could be designed to repeat weekly in-game or daily, depending on balancing.This would also enable the signing of multiple of the same contract as suggested by someone else, without distorting balance, since they must be scheduled appropriately. This allows for a more realistic schedule since high frequency must be manually planned in and would therefore appropriately cost the player more with the benefit being higher XP payout. Since they are separate contracts, they can also be given appropriate flight numbers to better match real life for routes with multiple daily frequencies.
Another potential benefit is that the departure slot does not necessarily have to be directly after the arrival slot, allowing for extended ground time if so desired. Furthermore, if multiple arrival and departure slots for the same airline and aircraft have been signed, they could potentially be mixed and matched. This would also allow for greater flexibility; for example, an aircraft arriving from one destination could depart for a different one, effectively enabling true hub operations, fifth freedom flights or triangle flights. This decoupling of arrival and departure would add a new strategic element without disrupting the game’s balance, as the number of flights is still limited by the available time slots. Extra slots could be purchased with silver planes, giving players a new way to expand their operations.
Why is this a good idea?
This change, I strongly believe, would bring several key improvements to the game, enhancing realism, strategy, and potentially game balance.
A major benefit is the ability to introduce short-haul widebody contracts without disrupting the game’s progression balance. Currently, these types of contracts are restricted because their high frequency on short routes grants a disproportionate amount of XP. Under a slot system, a contract’s XP would be awarded for a single, scheduled flight, regardless of distance. This would prevent players from “gaming the system” by spamming short-haul widebody flights, as the time-bound nature of the slots would naturally limit frequency. Signing a contract would only net you one arrival and departure within an in-game week for example. This would open up new strategic possibilities and increase realism at airports like BKK where such flights are common.
It would make managing a players own fleet more interesting and strategic. Signing a contract with a destination would only take up a small percentage of the aircrafts usable time within the schedule window. Players could therefore assign their aircraft to operate flights to multiple destinations but would have to be strategic in their decisions to minimise down-time and maximise profits.
It enhances realism and can provide better insight into how airports really operate, as many airports such as LHR are slot restricted and so from an airports point of view, the management of these slots becomes a core component of the game.
Allows for die-hard realism fans to also number flights based on the inbound and outbound flights
Optional: Image or reference
Nothing yet, but may try and create mock-ups if time allows.