What is your suggestion?
I think the pushback mechanics in WOA aren’t the best. As of 3.2, we know we are getting updated pushback tug models, but I think the whole system needs a rework.
How would it work in the game?
Firstly, right now in game, D+ size aircraft (except 757) use a towbarless pushback tug. This is realistic for some airports, but at places such as NGO, most, if not all aircraft are pushed back using a towbar. This can be seen in the game ATC4, specialising in Japanese airports. Other airports which include this are SCL, IAD and more.
I also hope that the towbar pushback tug is getting a remodel. I personally think the model isn’t the best, especially with the open top roof, but we will have to wait and see.
Next, im going to talk about the steps of how the pushback sequence should look like in game:
Before we are even ready to depart, at around 1 minute till handling finishes, a pushback tug approaches the aircraft and attaches (or for increased realism, some workers get out and attach it themselves, like chocks in game aready)
Now that we are ready for departure, the worker who performs the walkaround will attach a cable to the plane to talk to the pilot, and 2 other workers are at the wings posing as wing walkers (with marshalling sticks)
The aircraft starts pushing backwards slowly. The wing walkers and the radio worker walks with the aircraft backwards. The pushback should follow proceedure that is at the real airport (such as the GSX addon on MSFS which uses real data for pushbacks). Im sure this could be found online, but i could be wrong. Furthermore, engine 2 should start up (like real life), and engine 1 later.
Now that we are close to the taxi line, instead of turning on the spot like in game, the aircraft should turn smoothly. It’s hard to explain, but ATC4 does another great job at this. If you don’t get what I mean, look at the pushback turning sequence on videos, etc. The aircraft should now be straight on the taxiway ( in most cases) with the pushback tug directly in front, also straight.
Finally, the pushback tug is disconnected and the workers run back to their vehicle. Engine 1 is now started. Once startup is complete, flight control checks will be performed, which can be seen as the rudder, elevators and ailerons are moved. After this, the aircraft will begin to taxi.
It might take a little bit longer to perform, but i think it is worth it for the realism. If i missed something realistic, say it in the replies please!
Why is this a good idea?
Improves realism
Optional: Image or reference
The aircraft shouldn’t turn on the spot like this,
The aircraft should turn like this (also an example of an E class plane with towbar tug)
And end up like this on the taxiway
Layout of workers during pushback (forgot to mention tail walkers above, but you can guess what they do)



