Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI – for user interface suggestions
- ATC – for aircraft control and movement features
- Economy – for changes to income, payouts, or cost structures
- Cargo – for anything related to cargo operations
- Multiplayer – for co-op, competitive, or social features
- Other – for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
I would like to suggest an improvement to the Aircraft Pushback Animation. Currently, the pushback process feels like a simple pivot where the aircraft rotates on a fixed point, causing the wheels to look like they are sliding. I propose a more realistic ‘Dynamic Pushback’ where the tug follows a natural turning radius and performs a final straight-back maneuver to align the aircraft perfectly with the taxiway centerline.
How would it work in the game?
• Gradual Turn: Instead of an immediate sharp turn at the end of the gate, the pushback tug should start a gradual turn earlier, simulating a real turning radius.• Main Gear Movement: The main landing gear should not stay fixed; they should move along a curved path as the nose is being pushed.
• Final Alignment (The Straight Push): After the turn is completed, the tug should push the aircraft backward in a straight line for a short distance to ensure the nose gear and fuselage are perfectly aligned with the taxiway line before disconnecting.
Why is this a good idea?
• Visual Realism: It fixes the ‘sliding wheel’ effect which breaks immersion for players who enjoy the simulation aspect of the game.• Professional Polish: Most modern flight simulators and high-end management games use this ‘Straight-back’ alignment. Adding this would elevate World of Airports to a higher standard of realism.
• Satisfying Gameplay: Watching a smooth, realistic pushback and alignment is highly satisfying for players who focus on ground operations and realism.
Optional: Image or reference
https://youtu.be/ZI8NGDw4SeQ?si=FCn_n0RiWvqwtCq3