[ATC] Scale aircraft handling times / in-game speed

:bullseye: What is your suggestion?
The ground handling times relative to the time for take-off and landings are often disproportionate, especially when handling mainly class C aircraft, such as at LHR/BKK. Unless explicitly delaying the handling start of multiple aircraft, the airport ends up looking very empty. This can also result in queues if improperly managed at single-runway airports such as NGO or SAN. I propose an adjustable slider in the game settings that allows us to scale the ground handling times. This can be kept lower by default to ensure lower-powered hardware is still able to run the game, while allowing those who want busy-looking airports to have that. This would also make managing the number of ground staff available more of a challenge at higher levels of any given airport.

:hammer_and_wrench: How would it work in the game?
Add a single aircraft handling time slider in the settings menu under Gameplay. I would envision this as a single setting that applies globally, not to individual airports or aircraft types. The slider could provide a reference time for a common aircraft, such as the B738/A320, to allow the player to adjust between a “faster” and “slower/realism” setting, with indications of the expected handling (5min-30min for example)

:balance_scale: Why is this a good idea?
This would provide more customizability to the player experience and allow those who want a more realistic experience (and have the required hardware) to play the way they enjoy most or for those who enjoy a faster-paced experience to play that way.

I would appreciate any feedback on the idea in the replies, or if the devs could give an indication on the feasibility/desirability of such a feature.

Yes, that’s a great idea.
I agree that sometimes it would be nice to have more realistic handling times — especially at large airports with category C aircraft, where the current turnaround is too short.
Right now, this results in airports being filled exclusively with E-category planes, which rather reduces realism.

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This is an amazing idea, including a response time (acting like the ATC) need some time for the ground to response, increase the difficulty for player. This will also shows the importance of airports such as GRU that have multiple taxiway, as each aircraft will use the taxiway longer during each process. These need to couple with the fast existing way as well

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