[ATC] Scale aircraft handling times

:bullseye: What is your suggestion?
The ground handling times relative to the time for take-off and landings are often disproportionate, especially when handling mainly class C aircraft, such as at LHR/BKK. Unless explicitly delaying the handling start of multiple aircraft, the airport ends up looking very empty. This can also result in queues if improperly managed at single-runway airports such as NGO or SAN. I propose an adjustable slider in the game settings that allows us to scale the ground handling times. This can be kept lower by default to ensure lower-powered hardware is still able to run the game, while allowing those who want busy-looking airports to have that. This would also make managing the number of ground staff available more of a challenge at higher levels of any given airport.

:hammer_and_wrench: How would it work in the game?
Add a single aircraft handling time slider in the settings menu under Gameplay. I would envision this as a single setting that applies globally, not to individual airports or aircraft types. The slider could provide a reference time for a common aircraft, such as the B738/A320, to allow the player to adjust between a “faster” and “slower/realism” setting, with indications of the expected handling (5min-30min for example)

:balance_scale: Why is this a good idea?
This would provide more customizability to the player experience and allow those who want a more realistic experience (and have the required hardware) to play the way they enjoy most or for those who enjoy a faster-paced experience to play that way.

I would appreciate any feedback on the idea in the replies, or if the devs could give an indication on the feasibility/desirability of such a feature.