Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI β for user interface suggestions
- ATC β for aircraft control and movement features
- Economy β for changes to income, payouts, or cost structures
- Cargo β for anything related to cargo operations
- Multiplayer β for co-op, competitive, or social features
- Other β for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
Clearly describe your idea or the change youβre proposing.My idea is a new type of vehicle/aircraft operation using police/security. It would work similarly to the repair vehicle, in which it is a random event that has a chance of happening to an aircraft, compared to repair vehicles the security vehicles will happen at the beginning of the aircraft handling cycle or at the end of it for a βdisruptive passengerβ event or something similar.
How would it work in the game?
Explain how this would be implemented from a gameplay or UI perspective.It would very similar to the repair vehicle mechanic except it could also happen after the aircraft lands. Like the repair vehicle you are given one, but have to purchase more.
Why is this a good idea?
What improvement would this bring? Better usability, realism, fun factor, accessibility?This would improve realism as it is not uncommon for airport security to have to escort people out of an aircraft and it would also add more of a fun factor to the game.
Optional: Image or reference
Attach anything that helps visualize or support your idea.