CNN - Conversation

Please use this thread to talk about CNN, Likes, Dislikes, general conversation, it should not be used for connection requests or screenshots

5 Likes

Before we talk about cnn, welcome back @carlsberg72!

14 Likes

I love it. Really clean and gives us a nice small Indian airport. Just wish it had a couple of E gates maybe with jetbridges. I hope this thread doesn’t become a rage cage :rofl:

13 Likes

I think there is enough space next to the passenger terminal so why don’t make it into an E or even F stand with cargo option as well.

3 Likes

I think that is soemthing we could change I mean the category

16 Likes

That’d be great. Saudia operates an A330 in during the Hajj and I believe the presidential plane may have visited in the past but not so sure. Also, Kuwait Airways flew an A330 in a couple of times too. Nice to keep it small but having that available gives a few more options. Maybe if limited to A333 and 772 if that’s possible.

6 Likes

thank you, I’m not really back full-time at this point, I have a lot going on in my personal life, which is preventing me from being more active. Hopefully I will be back soon as it appears I have a LOT to catch up on.

14 Likes

That’s something a lot of airports need so I’m definitely looking forward to that.

but my questions regarding CNN is, has the runway direction change actually been implemented already or is that something to come. I didn’t read about it in the release notes and maybe I missed something.

Edit: never mind
Just saw the runway direction changed

4 Likes

The fact you’re doing okay is good enough, I was a little worried with how quiet you got :sweat_smile:

3 Likes

Hope things get better for you, been there and I know how much it sucks to be there
WIshing you the best!

3 Likes

Haven’t been on the forums much of late but wanted to pop over and say how excellent this update is to the dev team. With the ERJ 135 being added, now most of the little aircraft I’ve spent most of my life flying to more rural airports in the US have been added and I’m stoked to have it!

The scheduling feature seems to have some odd things especially with how it handles player contracts… but I need to spend more time on that before I can provide good feedback.

Now onto CNN / Generic Airports – this feature is a bit of a mixed bag for me. One of the things that I love about WoA is how realistic the experience is, and that is my biggest qualm with how this was implemented. CNN doesn’t really feel like CNN. The backtracking is on the wrong end of the runway, and the location of cargo and pax planes are swapped.

Now I understand that these are meant to be a bit of a compromise, and for an airport like CNN that I haven’t flown through, I frankly wouldn’t notice without others pointing it out. But, if this was an airport that I had more personal experience / connection with, I would be dissatisfied with the airport. So… I’d like to propose a few possible ways to go about the next generic airport.

  1. Release the airport without a 3D model, but release it with an accurate 2D map. This should save some development time without the need for a model, but will take more time for accurate pathing, etc to be added. While this will require more memory than just using the same layout for every Small Generic Airport, I think the uniqueness will enhance the playability of generic airports and make them more desirable.

  2. I personally don’t find the 3D model needed at CNN. Due to the lack of realism I’m not likely to do my plane spotting here, but will instead do it at airports with more beauty like INN and SXM. But ––– if people are really sold on the need for a 3D model (or something in the code mandates it), I would suggest accurate taxiways, runways, and stands, with generic building and environmental props to minimize size.

I appreciate more small airports being added with this method though as these are my favorite ones to play, so I hope that some feedback can be taken and a few new things tried for the next generic airport.

Cheers to 6 more years!

10 Likes

Welcome back!

I completely agree with the post, for me as well I don’t have the biggest issue with CNN, granted i studied the layout a bit before release but I do understand other player’s frustration with the 2D layout in regards to parking and taxiways. It doesn’t need to be a splitting image of the actual airport but generic buildings with other accurate attributes would be a better solution indeed.

As for the scheduling system, I understand it’s a first draft/version kind of thing but I too had other ideas and posted about it just now

6 Likes

I love the runway change. It’s a great little change and adds a nice variety

6 Likes

same, I do wish it would change when you change airports, i had to close the game completely and open it again for the change to occur

5 Likes

Yeah I have explored the generic airport, CNN for a day.

CNN is actually not bad for me and I enjoyed it a lot, the quality is way better than I anticipated for a generic airport. I was surprised that we got 3D landscape and pretty good 3D model building. The texture of taxiway and other props are also very impressive, looks very like a real life airport.

Cheers for this!

And if I try not to recall what the real CNN is like it is just another small airport, like INN, to play with.

I bought a lot of contracts from Air India Express and Indigo and the airport flows great, it is interesting enough for me to keep play with. The missing E gates could be a downside and unlocking by GPs could be another problem, fine to pay 4GPs now but do we have to unlock all generic airports in the future with GPs? (hopefully not!)

I think all the conversions before and after 3.3 around the [Generic] thing is about people don’t have specific idea on what the generic airport can make a difference for the game. And honestly I am very confused as well.

My understanding on what has actually happened (very wordy!)

Disclaimer: I am not making any complaint or blaming anyone. I appreciate the devs as always. I am just discussing why a lot of people are confused (like me).

Devs discussed the reason they are developing generic airports, I tried to make them into the following three:

  1. Make the development easier and quicker.
  2. Reduce the total size of the game.
  3. Make some airports that would be impossible to show up in the game in the real 3D, to be in the game (and players benefit from availability of different locations).

However, the released version is too good to make people understand why devs have to do this.

The [Point 2] is barely a point for this game from my knowledge, it is big enough at this moment (on my device is about 3.2 Gbytes after I did a clean installation yesterday, I remember it could reach 6 Gbytes somehow, idk). You cannot expect any game with beautiful 3D visuals to have very compact size, it won’t work no matter what. I am actually astonished when I see WoA is compact in size, purely impressive.

Compared to many games on the Google Play:

My little sister has [Blue Archive] (a Japanese Gatcha Game, don’t know too much about that but there should be a lot of 3D content), I have asked her to have a look and the package is 11.8 Gbytes.

A friend of mine has [Infinity Nikki] (a terrible game, maybe), she told me the Android package is now over 20 Gbytes (the Windows package is over 50 Gbytes if I am right).

Give some applause to the devs, they are superb!

Unless the devs give up releasing new real life, 1:1 airport, it won’t stop the game from expanding, and it isn’t that significant. I remember the data we need to download for any other airport could be somewhere around 100 Mbytes, CNN could be 20 or so. And therefore, it does not make significant changes to the game package size. I assume if we don’t have 3D landscape and only a barebone airport with very limited detail we can have it within 5 but does that matter a lot for us?

I am not talking from a technical perspective for this so if anyone have better idea on how generic airport can work for reduce the game package in a significant way I am happy to learn from it.

The [Point 3] is another point people feel confused, if the airport is made in a compromised way rather than somewhat one for all solution, people still view it as a normal release with very limited detail match with the real life one, and this isn’t the solution for this point.

So only [Point 1] above could be the only thing but a lot of players don’t mind too much about that, for me I don’t need to have a new airport every quarter to play with (remember what devs said about their goal to release 4 airports each year).

And later on, there are only two pathways to make generic airports, both of them looks not that promising:

  1. Make this airport duplicate in many places (like how people understand the world [Generic] at the very first moment)
  2. Continue on making various airports, just resembles to the real life one but not matching in every details.

Yes, none of them could work very good.

The [Path 1] could make all the previous three points of the benefits (or advantages) of generic airports, whereas I feel people have positive feedback on CNN is mainly due to it is something new to us.

If we move onto this way, then… When you finish everything with CNN, then you go to somewhere in Africa, then somewhere in China, then somewhere in Australia, and maybe finally somewhere in Europe, what you will see is multiple identical airports just with different airlines (or if you play with your own fleet you only see the same thing). The appeal of generic airports will reduce when it duplicates and sadly that how human works.

Okay, so the [Path 2] is like how people understand the generic airport at this moment, and you probably see why it will not work very good as well in the future.

The progress could be dramatically slowed down (compared to the previous path) as there are still plenty of works to be done when releasing a generic airport and it means the investment is also huge.

There is no better way to make it a real-3D airport if you would like to cover all aspects. Some people want the layout to be exactly the same as real life and happy to give up all other 3D details (I am a part of them). Some people prefer to have a 3D environment that looks at least not bad and don’t mind on the airport layout (so have a consistent experience like other WoA airports).

I think this is more like a deadlock, and ironically the best solution is to give up making generic airports and back on the old track!

I suggest [Quality over Quantity] and I think that is the principle that the devs team committed to in the past years and I support that 100%.

But no matter what I can firmly say I enjoyed CNN these days and I feel very good on the 6th anniversary of WoA!

5 Likes

imageexcuse me?

1 Like

Fixed.

3 Likes

Feedback/ Improvement/ Future?

So once again, many thanks to you developers for this great update :tada::+1::bottle_with_popping_cork::clinking_glasses: I’m very pleasantly surprised and excited about the new generic version of CNN Airport. I’m surprised by the design, as it looks much more detailed than expected. Great work! So many questions popped into my head while playing!

1. What will happen to generic airports in the future? Who decides which generic airport will be the next, and how will it be represented visually? Will we, the players, decide, or will you, the developers?

2. I thought that when the generic airport comes out, we’d get a special world map that might list the next generic airports, since you said that based on our feedback, you’ll filter out which generic airports are most popular with us, and based on that, you’ll then convert the most popular ones into real airports. How exactly do you envision this for the future?

3. Will the CNN eventually be converted from generic to real?

4. At what intervals will you release generic airports?

5. Will generic airports always be small airports? Or can I also expect a generic version of Frankfurt Airport? That will then also be converted into the real, original version?

I know that the update is still very recent and you probably have a lot of work to do! But I think it’s something that needs to be discussed, and I think other members here are wondering the same thing. At least, that’s what’s on my mind right now. Not to mention the additional ideas I’ve come up with since then. But those will be included in the suggestions

3 Likes

This small apron area could potentially serve as a testing ground for introducing/trialing/testing private jet air traffic! Here, one could test how and in what manner private jet air traffic could be integrated into everyday scheduled air traffic! Helicopter operation/integration could also be effectively tested here!

This maintenance hangar could be used to carry out aircraft maintenance or repairs!

After the pilot has inspected the aircraft, if any defects or faults are found, the aircraft could be towed into the maintenance hangar by an aircraft tractor, and technicians/mechanics could then be seen working on the aircraft in the hangar! It could also be used to test the possibility of special landings during normal scheduled operations, where aircraft have to land due to a technical problem in order to undergo inspection/repair!

These two areas at CNN seemed very suspicious to me in this regard, and I can well imagine that these two things are not there for no reason. If I am wrong about this, then perhaps I have brought your attention, as developers, to possible innovations/test suggestions/or similar.

4 Likes

The 4 GP cost can be easily justified, technically it’s just 1 since you get back 3 GP from the rewards (maybe 1 more if more rewards are added)
Also if you buy Premium Pass, you spend a total of 14 GP, get back 6 GP, 12500 SP, So if you are fine with spending another week for GP, you get nearly 4.5 extra GP

5 Likes