What is your suggestion?
I would like to see that all aircraft in the game at least make enough profit to be viable in a fleet. A big example of this is the B763 — due to its low profits almost nobody uses it, which is of course disappointing. The developers put great time and work into these models, yet they are rarely used.Next to that, I would like to see aircraft actually make use of their full range. For example, the 77L has an impressive range of 10,000 nm, but you can only use it to about 6,500 nm before it becomes unprofitable. Why introduce an aircraft that is famous for its extreme range but then not let us make use of it? The same issue also applies to the A346.
How would it work in the game?
Buff aircraft economics so that all aircraft are profitable and a viable option for fleets.
Adjust mechanics so aircraft can use their full range without becoming unprofitable (e.g., 77L, A346).
Why is this a good idea?
This would make certain aircraft more interesting to unlock and add to your fleet, so the time and effort put into the great models isn’t wasted. In addition, with the 77L’s full range, routes like BKK–SCL would become possible.