Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI β for user interface suggestions
- ATC β for aircraft control and movement features
- Economy β for changes to income, payouts, or cost structures
- Cargo β for anything related to cargo operations
- Multiplayer β for co-op, competitive, or social features
- Other β for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
Clearly describe your idea or the change youβre proposing.
Allow for us to configure B class planes with a business class seating arrangement. This would allow us to mimic United Airlineβs CRJ450 and CRJ550 without needing new planes (the CRJ550 does have MTOW, flight attendant differences, etc, so may be different enough to consider a new plane).
The CRJ 450 is a CRJ2 with a 34/7 configuration (7 United First (aka business), 16 E+, 14 Econ)), and the CRJ 550 is a CRJ7 with a 40/10 config (40 Econ and econ+ combined, and 10 United First (aka business).
How would it work in the game?
Explain how this would be implemented from a gameplay or UI perspective.
Configurations options are already in the game for larger aircraft, and would operate similarly to this.
Why is this a good idea?
What improvement would this bring? Better usability, realism, fun factor, accessibility?
1) Better service of demand at smaller airports. Currently, when making contracts to small airports, a lot of these show a small amount of business class demand. For the most part, even using small C planes such as an F100, we canβt serve this demand effectively as the gameβs economics and small planes just donβt allow it.
2) Better Realism. In addition to the special planes mentioned above, many North American airlines have premium cabins in smaller regional jets, especially E175s (Such as those from United and Air Canada Express) and CRJ9s (such as those by Air Canada, Lufthansa, American, United, and Delta).