For the next update, I suggest reworking the C-17 Globemaster aircraft and the A330 family, and continuing the business jet and helicopter programs,seaplane, including emergency landings or takeoffs. I am not asking for many different airports. Over time, airports alone can make players feel bored with them. However, if you create special airports for retro aircraft or emergency conditions such as storms, as well as rare traffic like business jets and helicopters, it would be far more interesting.
Animations such as when we purchase an aircraft—then a transport aircraft arrives carrying the aircraft body we bought, followed by an assembly process, and after some time the aircraft rolls out of the hangar—would be very engaging and help prevent boredom. Situations like these encourage players to want to buy larger aircraft, not just focus on the airports they want.
It is not only about the airports themselves, but about the situations that add variety and color to the game. Especially during emergency situations, such as when one runway cannot be used and we see aircraft being evacuated to the apron or hangar. After some time, a cargo aircraft arrives carrying spare parts. During snowstorms or sandstorms, cleaning vehicles arrive to clear the taxiways. In heavy rain or severe storms, aircraft may not be able to take off or push back due to weather conditions, causing delays and affecting runway operations.
There are also situations where aircraft do not simply arrive, unload, refuel, and then depart. Sometimes they only unload, sometimes only refuel, or unload and then refuel the next day, which is known as RON (Remain Overnight). Aircraft may be moved from the main apron to a remote stand if they remain overnight for a longer period or after the last flight of the night.
These conditions are what truly add depth and variety to the game, helping to avoid boredom, and they reflect real situations that actually occur at airports. This is where the enjoyment comes from—feeling happy when watching other aircraft arrive and feeling frustrated by delays that affect contracts. That is how the atmosphere of an airport should be experienced.
Yes, this request may be demanding, but this is how a game can slowly become the best in the market—step by step. Of course, all of this cannot happen at once; it requires time and effort. I know this may sound like I am asking for too much, and I do not know whether this opinion will be heard or not, but I hope I can help by sharing th
ese ideas.