For the next next update

For the next update, I suggest reworking the C-17 Globemaster aircraft and the A330 family, and continuing the business jet and helicopter programs,seaplane, including emergency landings or takeoffs. I am not asking for many different airports. Over time, airports alone can make players feel bored with them. However, if you create special airports for retro aircraft or emergency conditions such as storms, as well as rare traffic like business jets and helicopters, it would be far more interesting.

Animations such as when we purchase an aircraft—then a transport aircraft arrives carrying the aircraft body we bought, followed by an assembly process, and after some time the aircraft rolls out of the hangar—would be very engaging and help prevent boredom. Situations like these encourage players to want to buy larger aircraft, not just focus on the airports they want.

It is not only about the airports themselves, but about the situations that add variety and color to the game. Especially during emergency situations, such as when one runway cannot be used and we see aircraft being evacuated to the apron or hangar. After some time, a cargo aircraft arrives carrying spare parts. During snowstorms or sandstorms, cleaning vehicles arrive to clear the taxiways. In heavy rain or severe storms, aircraft may not be able to take off or push back due to weather conditions, causing delays and affecting runway operations.

There are also situations where aircraft do not simply arrive, unload, refuel, and then depart. Sometimes they only unload, sometimes only refuel, or unload and then refuel the next day, which is known as RON (Remain Overnight). Aircraft may be moved from the main apron to a remote stand if they remain overnight for a longer period or after the last flight of the night.

These conditions are what truly add depth and variety to the game, helping to avoid boredom, and they reflect real situations that actually occur at airports. This is where the enjoyment comes from—feeling happy when watching other aircraft arrive and feeling frustrated by delays that affect contracts. That is how the atmosphere of an airport should be experienced.

Yes, this request may be demanding, but this is how a game can slowly become the best in the market—step by step. Of course, all of this cannot happen at once; it requires time and effort. I know this may sound like I am asking for too much, and I do not know whether this opinion will be heard or not, but I hope I can help by sharing th

ese ideas.

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Holy moly my man, that’s a big ask for a small team. HKG had to be toned down update wise due to its size, the 747 classics being omitted for now. The A330s are coming next year, it was confirmed that the devs are to make a start after Christmas, and the C17 is in the works.

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This apparently a feature coming in the future with handling being split into two phases
I don’t know to what extent though and was hoping it would’ve come with this update

Nahhh this is too much, just have the plane arrive like it does already cause your idea isn’t realistic, sorry

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This is 2026, haven’t you seen Battlefield 6? When you scope, sometimes leaves fly and get stuck in front of the scope. Yes, it seems impossible now, but it could happen someday.

What does battlefield have anything to do with an airport game

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Tbh, I don’t know how you’re getting bored lol. You can load up another airport, bring in more types and airlines. Also, Battlefield 6 is a PC and console game designed to be run on top systems. WOA is a mobile game designed to be run on people’s phones, some of which are quite old. It wouldn’t be fair to implement something that means most players can’t play it.

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it is as a parable

It quite literally is

The game is called world of Airports

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Battlefield is just a metaphor for a game, yes, as time goes by, high-end PC games can also be played on mobile, just look at RDR 1, you can now play GTA 5 on the emulator, every year technological innovation increases and will never end.

Yeah but you said next update. Which will be February. Maybe in a few years yes it can be implemented but not soon and also not on older devices.

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That means you are underestimating the game World of Airport. If this game is World of Airport, why doesn’t it match all of that?

“for the next next update”

What are you even trying to say man…. The game is about handling aircraft at airports, not having everything go wrong with that process like you’re suggesting (if I understand your post correct)

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Previously, this game only handled ground handling, take-off and landing. Now you can set a schedule to determine which plane will land first. There is an ambulift, a small improvement to the plane, proof that the development is not small but slow.

slow slowly not slow

… And your point? The primary objective has never changed, it’s just changed in how you can approach it.

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