Game mechanics update - dev team comments
Below update is valid with game REL 1.0.5 published 10.11.2019
Following previous update, we have new developments to game mechanics. Some more details below:
Runways landing and take-off points “shortened” - to speed up RWY operations (both landings and takeoffs are significantly faster)
Comment: that’s self-explanatory - planes will exit runway faster = better flow.
Quitting to Main menu - landing/bound to land planes that are not @stands yet will have to land again (to prevent abusing previous game mechanics to have all planes in queue immediately at gates upon airport restart)
Comment: that practice was commonly used to speed up handling and game progression.
Timer for handling is back to “original version” it starts when the plane touch the ground (due to two above changes that were preferred way not only by players but also by development team)
Prolonged landing length for M-size and L-size planes @ BRI (they will exit runway upon landing one or two taxiway further to fit reality more)
Comment: Currently S-planes are leaving via CHARLIE as well as M/L-planes. After change M-planes are exiting runway to taxiway DELTA (then L’s exit runway via ECHO)
- It is still possible to “reset” departure queue on runway holding point… however, it is not advisable as for in-game achievements only planes that takeoff will be accountable hence players should get used to that slowly because achievements are progressing well.
Plane behavior on taxiway : When planes are taxing to the apron to reach their gates/stands they will be able to enter apron after holding point one-by-one if there is no pushback/taxing to departure operation ongoing.
For example in BRI in front of T2 - 4 planes await on holding point. There is pushback for departure there currently. After pushback machine is gone from “zone” those 4 planes will enter apron one-by-one.
It can be interrupted by triggering another pushback operation - remaining planes still not beyond holding point will stay and give way to push backed aircraft.
"speed up arrivals" button (one to the left from radar) - has cooldown - same as “arrival freeze” on the opposite side.
Comment: It comes very well in line with a new mechanic described in point (1)
Those are not all mechanics changes we are still working on a couple more things and tweaks but timers (arrival/handling) will most probably remain as in new build.
Handling times @ gates is under review now and it will get amended to shift the majority of action to activities at gates - especially on PRG airport, but that will be global change so INN and BRI will be a little bit more demanding to achieve satisfactory results.