Game News Announcement Thread

(From General Pre-Release Discussion - #1545 by Charlie)

:slightly_smiling_face: We’ve seen several different articles lately, and each one is asking for something completely different. So let’s bring some structure and clarity.

Aircraft Roadmap – Current Status

B747 Family

The B747 (including older passenger variants) is still in development.

Liveries are being finalized — similar to how we handled the B757.

The Dreamlifter will not be part of the standard 747 release.

Although the models and liveries are ready, the demanding part is still missing:

  • Custom animations
  • Special handling service positions
  • Full Unity integration

The Dreamlifter (together with Beluga, C-17, C-5, C-130) will be part of a broader cargo redesign update, where those aircraft make more structural sense.


A330 (CEO / NEO)

The A330 is currently being integrated into Unity.

This means modeling and texturing are completed and we are now in the implementation and testing phase.

It will most likely arrive with 3.5.0, assuming everything remains stable during testing.


B737 Family

Yes — we are aware this topic appears under nearly every social media post :slightly_smiling_face:

To show that we are listening, we shifted some internal priorities to move the B737 family forward.

Modeling is already in progress.

However, redesigning a core narrow-body family properly affects proportions, textures, LOD handling, and performance balance across multiple variants — so it requires careful execution.

It will come — but not rushed.


Team Update

We recently welcomed:

  • One Blender/Substance Painter artist
  • One developer

Both are now supporting the airport development pipeline.

As part of onboarding and internal workflow improvements, they were assigned a redesign of INN (Innsbruck), using updated techniques focused on both visual quality and performance.

Progress has been very good so far.

INN is planned for 3.5.0, pending testing.


Split Handling

This feature requires deeper modifications to the game’s core logic.

It’s not a simple UI addition — it affects internal servicing structure and aircraft handling logic.

It needs more development time.


Livery Customization Tool

We already have a working internal test bench for the livery customization system.

The technical foundation is functional.

The remaining work involves:

  • UI design
  • Per-aircraft UV adjustments
  • Pipeline and optimization work

So this is no longer just a concept — but it is still under structured development.


About 3.5.0

3.5.0 is not intended to be a revolutionary milestone.

It reflects steady, controlled progress — aircraft additions, airport improvements, and groundwork for larger systems.

We prefer sustainable development over rushed releases.

Stability and long-term structure come first.

We hear the community.

We just build in a way that keeps the game healthy long-term.

Thank you for the patience — even when the requests pull in different directions :slightly_smiling_face: :airplane:

P.S.

3.5.0 will probably include first batch of A330 and re-designed INN but not ZRH. Split handling probably Q3-4.

There are several other aircraft in different stages of development — you just don’t always see them publicly yet.

Development rarely works like:

“Finish Aircraft A → move to Aircraft B → repeat.”

If you spend three weeks straight on a single airplane, you start seeing winglets in your sleep.

In reality, the workflow looks more like this:

You focus on the A330.

Then at 23:47 your brain goes:

“Wait… that B757 livery would actually look amazing.”

Next morning?

Suddenly you’re working on a B757 instead.

Or you open the B717 and think:

“Those flaps could be smoother.”

You tweak them.

Then you think:

“Well, since I’m here… let’s check the MD80/90 as well.”

And just like that, what started as a small adjustment turns into a mini consistency pass across multiple aircraft.

It may look chaotic from the outside, but internally it’s structured iteration.

Creative development isn’t a straight line — it’s more like controlled turbulence.

We have a lot of ideas.

We just have 24 hours in a day.

So yes — sometimes the team feels like it has 47 aircraft ideas running in parallel.

But progress is happening, even if not always in the order people expect.

:airplane:

Other updates

Charlie's view on INN Remodel

I saw it and I just say WOW. The level of detail is other dimension, like it have the right color of trash bins :slight_smile: wind depending landing direction and yes B757 are back and definitely more than 1 :slight_smile:

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