3.3.0 destinations have released, confirming that we are just days from release and strengthening the case for an October 22 update.
Also, in the General Pre-Release Discussion, almost all new liveries have been posted.
More 757 liveries will come in a future update. Charlie made a mistake on the model and decided to redo it, which led to a reduction in liveries this update due to time constraints.
I would prefer you use Charlie made a mistake as the Devs have absolutely nothing to do with that and fortunately they saved my ass doing overhours to get the B757 in the update anyway.
Sounds good (: fixed
A WARNING UP FRONT IT CAN HAPPEN THAT AFTER THE UPDATE YOU GET THE ANNONYMOUS PROFILE LOADED PLEASE FOLLOW THOSE INSTRUCTIONS TO GET YOUR PROFILE BACK BEFORE YOU SEND TICKET OUT!!!
A bit belated but 3.3.0 is now out!
Charlie has confirmed that the PBY Catalina is in progress, stating in discord that he was “doing the catalina for SCL…as decoration.” Given the quality of the model it is likely but not confirmed that it will also be made playable at some point.
Another post in such a short time:
747 modelling is done:
as a reminder, here are the models coming in 3.4.0 around Christmas:
Over 70 747-400F liveries alone have already been made, and only 4-5 of those are events! However, ONLY the 747-400 and 400F are coming this update, because including the rest of the aircraft (100, 200, 300, etc), would not be achievable by Christmas, and remaining aircraft will come in a later update.
Post here
3.4.0 is out on iOS and Android!
In a recent interview by Kubasan, he discussed, among other topics, the next airport to be added, and hinted VERY strongly at ZRH.
Given that Charlie then went and posted this video everywhere, it seems extremely likely that this will be the next airport added.
Update: ZRH is confirmed as one of the next airports, and modeling is at a good amount of progress.
3.4.1 update would enable CROSS PLATFORM MIGRATION
Note - Cross platform play will not be possible and it is a ONE TIME MIGRATION
For instructions - **🔁 World of Airports – Cross-Platform Profile Migration Guide**
Update on Version 3.4.1 – Release Postponed
Hello everyone,
We’d like to keep you informed about the status of the upcoming version 3.4.1.
While the update itself is feature-complete, we’ve decided to postpone the release slightly in order to continue testing and fine-tuning our protection against autoclickers and automated macros/scripts.
Why is this important?
Over the past weeks, we’ve identified an increasing use of automated tools that:
• Bypass normal gameplay progression
• Disrupt the in-game economy
• Create an unfair advantage for some players
Golden Planes and progression are designed around a simple principle:
You invest either your time or your choice to support the game — automation breaks that balance.
What are we doing now?
• Extending internal testing of detection and protection mechanisms
• Verifying that legitimate players are not affected
• Making sure the solution is stable, fair, and future-proof
We know delays are never popular, but in this case, it’s a necessary step to protect the long-term health of the game and ensure fair conditions for everyone.
Thank you
Thank you for your patience, understanding, and continued support.
We’ll keep you updated and announce the new release timing as soon as testing is complete.
Fly safe,
Flyboys Games Team ![]()
(From General Pre-Release Discussion - #1545 by Charlie)
We’ve seen several different articles lately, and each one is asking for something completely different. So let’s bring some structure and clarity.
Aircraft Roadmap – Current Status
B747 Family
The B747 (including older passenger variants) is still in development.
Liveries are being finalized — similar to how we handled the B757.
The Dreamlifter will not be part of the standard 747 release.
Although the models and liveries are ready, the demanding part is still missing:
- Custom animations
- Special handling service positions
- Full Unity integration
The Dreamlifter (together with Beluga, C-17, C-5, C-130) will be part of a broader cargo redesign update, where those aircraft make more structural sense.
A330 (CEO / NEO)
The A330 is currently being integrated into Unity.
This means modeling and texturing are completed and we are now in the implementation and testing phase.
It will most likely arrive with 3.5.0, assuming everything remains stable during testing.
B737 Family
Yes — we are aware this topic appears under nearly every social media post ![]()
To show that we are listening, we shifted some internal priorities to move the B737 family forward.
Modeling is already in progress.
However, redesigning a core narrow-body family properly affects proportions, textures, LOD handling, and performance balance across multiple variants — so it requires careful execution.
It will come — but not rushed.
Team Update
We recently welcomed:
- One Blender/Substance Painter artist
- One developer
Both are now supporting the airport development pipeline.
As part of onboarding and internal workflow improvements, they were assigned a redesign of INN (Innsbruck), using updated techniques focused on both visual quality and performance.
Progress has been very good so far.
INN is planned for 3.5.0, pending testing.
Split Handling
This feature requires deeper modifications to the game’s core logic.
It’s not a simple UI addition — it affects internal servicing structure and aircraft handling logic.
It needs more development time.
Livery Customization Tool
We already have a working internal test bench for the livery customization system.
The technical foundation is functional.
The remaining work involves:
- UI design
- Per-aircraft UV adjustments
- Pipeline and optimization work
So this is no longer just a concept — but it is still under structured development.
About 3.5.0
3.5.0 is not intended to be a revolutionary milestone.
It reflects steady, controlled progress — aircraft additions, airport improvements, and groundwork for larger systems.
We prefer sustainable development over rushed releases.
Stability and long-term structure come first.
We hear the community.
We just build in a way that keeps the game healthy long-term.
Thank you for the patience — even when the requests pull in different directions
![]()
P.S.
3.5.0 will probably include first batch of A330 and re-designed INN but not ZRH. Split handling probably Q3-4.
There are several other aircraft in different stages of development — you just don’t always see them publicly yet.
Development rarely works like:
“Finish Aircraft A → move to Aircraft B → repeat.”
If you spend three weeks straight on a single airplane, you start seeing winglets in your sleep.
In reality, the workflow looks more like this:
You focus on the A330.
Then at 23:47 your brain goes:
“Wait… that B757 livery would actually look amazing.”
Next morning?
Suddenly you’re working on a B757 instead.
Or you open the B717 and think:
“Those flaps could be smoother.”
You tweak them.
Then you think:
“Well, since I’m here… let’s check the MD80/90 as well.”
And just like that, what started as a small adjustment turns into a mini consistency pass across multiple aircraft.
It may look chaotic from the outside, but internally it’s structured iteration.
Creative development isn’t a straight line — it’s more like controlled turbulence.
We have a lot of ideas.
We just have 24 hours in a day.
So yes — sometimes the team feels like it has 47 aircraft ideas running in parallel.
But progress is happening, even if not always in the order people expect.
![]()
Other updates
Charlie's view on INN Remodel
I saw it and I just say WOW. The level of detail is other dimension, like it have the right color of trash bins
wind depending landing direction and yes B757 are back and definitely more than 1 ![]()
(From General Pre-Release Discussion - #1580 by Charlie)
We updated our ToS to make clear our opinion about game manipulation:
- Prohibited Conduct
You agree not to:
- modify, reverse engineer, decompile, or tamper with the Game
- use cheats, exploits, hacks, or manipulation of game mechanics
- use auto-clickers, macros, bots, scripts, or any automation tools (including “auto-clicker makers”) designed to simulate gameplay or gain an unfair advantage
- attempt to bypass security mechanisms or anti-fraud systems
- make unauthorized purchases or manipulate payment systems
- engage in abusive, offensive, or harmful behavior
- use offensive, hateful, extremist, or otherwise inappropriate usernames
3. Account Suspension and Termination
The Company reserves the right to suspend or permanently terminate accounts that violate this Agreement, the Game Rules, or applicable platform policies.
Automation Tools and Auto-Clickers (Macros): Any detected use of auto-clickers, macros, scripts, bots, automation software, or similar tools may result in an immediate permanent ban and termination of the account without compensation.
Enforcement decisions are made at the sole discretion of the Company. Submitting a ban appeal does not guarantee account reinstatement.
If you believe your account was banned in error, you may submit a ban review request at: Flyboys Games | Unban Request
The much awaited Devblog #31 is here!















