A mini dev-blog by @Charlie on why the devblogs are delayed (And other interesting updates!!!)
Context Notice
If this post is shared outside the forum, please include a link to the original thread so readers can access the full context and discussion.
An Update About the Next DevBlog 
I know many of you are eagerly waiting for the next DevBlog.
The truth is… so are we.
We’ve actually started writing it several times, almost finished it, and then decided to scrap it and start over again.
Why?
Because game development—and especially the technology available to us—has changed dramatically over the last few months.
Things that seemed almost impossible just three months ago now suddenly look like relatively straightforward tasks.
Yes, I’m talking about AI.
In the past, whenever we planned new features or content, we usually ran into the same obstacle: limited development resources. We had plenty of ideas, but only so much time and manpower to turn them into reality.
AI hasn’t magically replaced our developers—but it has significantly changed what a small team like ours can realistically achieve.
That doesn’t mean everything suddenly becomes easy.
In fact, it creates a different challenge.
Just because we can build something doesn’t necessarily mean we should.
Our goal isn’t to fill World of Airports with every AI-generated idea that comes to mind. We want every feature to feel purposeful, polished, and like it belongs in the game.
Finding that balance is one of the biggest challenges we’re facing right now.
What We Can Already Confirm
There are a few things we can confidently say are in active development:
-
The B737 family -
A new playable airport -
An Inbox system -
Challenges, which are one of the important building blocks toward future Alliances -
Custom airline names, decals, and liveries
We’re also making excellent progress on the technical side of aircraft customization. More than half of the aircraft in the game have already been converted to the new parametric livery system, bringing us much closer to full customization support.
These are features we’ve already promised, and we’re well on our way to delivering them.
Why We Don’t Want to Promise Too Much
The hardest part right now isn’t coming up with ideas.
It’s deciding which ideas truly deserve a place in World of Airports.
We could easily publish a DevBlog full of exciting concepts today, only to discover next month that we’ve found an even better solution.
That’s exactly why we’ve been so careful recently.
We’d rather share plans that we’re confident we can deliver than make promises that might change as development continues.
So thank you for your patience.
I know the waiting feels long, but we’re using this time to make sure the next chapter of World of Airports is worth the wait.
Stay tuned—there’s plenty more to come. ![]()
Context Notice
If this post is shared outside the forum, please include a link to the original thread so readers can access the full context and discussion.
An Update About the Next DevBlog 
I know many of you are eagerly waiting for the next DevBlog.
The truth is… so are we.
We’ve actually started writing it several times, almost finished it, and then decided to scrap it and start over again.
Why?
Because game development—and especially the technology available to us—has changed dramatically over the last few months.
Things that seemed almost impossible just three months ago now suddenly look like relatively straightforward tasks.
Yes, I’m talking about AI.
In the past, whenever we planned new features or content, we usually ran into the same obstacle: limited development resources. We had plenty of ideas, but only so much time and manpower to turn them into reality.
AI hasn’t magically replaced our developers—but it has significantly changed what a small team like ours can realistically achieve.
That doesn’t mean everything suddenly becomes easy.
In fact, it creates a different challenge.
Just because we can build something doesn’t necessarily mean we should.
Our goal isn’t to fill World of Airports with every AI-generated idea that comes to mind. We want every feature to feel purposeful, polished, and like it belongs in the game.
Finding that balance is one of the biggest challenges we’re facing right now.
What We Can Already Confirm
There are a few things we can confidently say are in active development:
-
The B737 family -
A new playable airport -
An Inbox system -
Challenges, which are one of the important building blocks toward future Alliances -
Custom airline names, decals, and liveries
We’re also making excellent progress on the technical side of aircraft customization. More than half of the aircraft in the game have already been converted to the new parametric livery system, bringing us much closer to full customization support.
These are features we’ve already promised, and we’re well on our way to delivering them.
Why We Don’t Want to Promise Too Much
The hardest part right now isn’t coming up with ideas.
It’s deciding which ideas truly deserve a place in World of Airports.
We could easily publish a DevBlog full of exciting concepts today, only to discover next month that we’ve found an even better solution.
That’s exactly why we’ve been so careful recently.
We’d rather share plans that we’re confident we can deliver than make promises that might change as development continues.
So thank you for your patience.
I know the waiting feels long, but we’re using this time to make sure the next chapter of World of Airports is worth the wait.
Stay tuned—there’s plenty more to come. ![]()