Just regarding the Zurich runways and METAR data, do you know if it is just the 2 configurations for Zurich, that being Config 1) Runway 32/34 and Config 2) 14/16/28? As in do we have Runway 10 or 28 landings and runway 10 takeoffs at all?
Because I was watching flightradar the other day along with throwing aircraft down and the game was operating in Config 1 however the irl operations was landings on 14 and takeoffs on 10 and 16, so more like 2 but with 10 instead of 28. I hopped out of the game and back in and it was still Config 1, though I will admit I didnât wait half an hour to try again.
Thanks again,
Adding examples, such as rn, the arriving aircraft are using Runway 28 which so far in-game is yet to appear,
This is genuinely one of the most important additions for the future of the game in my opinion. Not just business jets, but non-airline aircraft and operations in general, such as Corporate aviation (like you mentioned), flight training, military/government, firefighting, rotor-wing, etc. Itâll completely change the game once added.
Im especially hoping for rotorcraft, I work at a FBO, and we see more helicopters than jets, mainly from either the military or hospitals and medevacs.
I took the time to go through and compile a list of every non-transport category aircraft (airliners) that are currently in WoA with aircraft models to some degree of detail. These would be potentially added as fully fledged aircraft in a General aviation/Corporate Aviation/other aviation update(s).
If you clear a plane to line up and depart from 16, you can then subsequently clear a plane to line up and depart from 28 (while 16 is still lining up)
In my example the plane on 28 lined up earlier and departed, while the plane on 16 automatically holded until 28 was airborne.
Seems like a new feature where they automatically wait for each other (or a bug that you give clearance to 2 at crossing runways at the same time)
These models are easy to create, they donât need to be in the detail as some of the V3 models (or around V3.6 models as we have got so many upgrades to V3 itself)
Modelling is only 1% of the deal, animating, creating the engine details, aircraft textures/liveries take up 99% the creation time of a V3 model, hence the delay.
Also quoting one of the dev messages (I donât remember where and when lol), GA aircrafts can be implemented but it doesnât suit the game economics as of now (That is they would anyways give small amount of wollars like a DHC6 or the existing easter eggs, SP too would be similar to DHC6), also it would seem that the amount of people requesting or willing to use the GA feature may appear big now, but similar to the flyview, the amount of users using it wouldnât justify the development time needed to be put in to develop the whole GA architectureâŚ
I agree with everything you said. I think GA would be a nice long term project but I think the dev team focusing on updating some of the older aircraft in the game as well as adding some new commercial/cargo models (MD-80, 717, etc) as well as the much anticipated cargo revamp is a more exciting prospect for now.
In terms of the economics, you are right, they wouldnât really fit the game and be balanced. However, the devs, as well as the forum, have been discussing reworking how the game works with contracts and economics, so Iâm sure they would find a way to make it work and be worth your while.
Respectfully, for this part, I have to disagree. Yes, some people would not want to have to work with other types of aviation, but thatâs not what itâs about. Commercial aviation, in reality, is a VERY SMALL part of the aviation industry as a whole. Without these other forms of aviation operations, there is no Commercial Aviation. Without your flight training and light aircraft, there is no Commercial aviation.
You go to an airport in real life, and itâs never just completely 100% Commercial traffic. Youâll have some sprinkles of GA, Bizjets, Military, Helicopters, etc.
I suppose what Iâm trying to say is that, to a point, this wouldnât be âoptionalâ to use in game, these type of aircraft operations would be a fundamental part of the game, not just a little side-feature, and in doing this, it would bring a lot more life to the game.
One thing I did want to add to this conversation is this suggestion I made a while back, and I still think it would be one of the best ways to add these types of aircraft.
I think that the arrivals for GA and other crafts should be random, like how the game handled contracts a couple of years ago. GA planes come and go (unless theyâre based there), so it wouldnât be very realistic to use the current system for GA too.
I do see some interesting possibilities for business jets.
For example, instead of assigning repeating contracts, each flight could receive a new destination. Business jets rarely fly the same route over and over again, so this would better reflect how they operate in the real world.
They could also fly to smaller airports, since business jets are capable of operating from shorter runways that commercial airliners cannot use.
Special event contracts could make them even more interestingâfor example, transporting a VIP from ZRH to Dubai or handling a multi-leg itinerary. A business jet could âhopâ between airports, where you would handle it at ZRH, then LHR, then PRG, and so on, instead of simply flying the same route repeatedly.
However, I donât really see the same appeal for something like a Cessna 172. It doesnât offer the same gameplay opportunities or operational depth.
Then we have the Southern Approach.
Landings from Runway 34
takeoffs from Runway 32
To clarify, I was talking about the Metar and not if the runways are capable of landings on either sideâŚ
Landings on Runway 16 are non-existent anyways because of runway 14 Approach.
Landings on Runway 28 are non-in game yet.
@CDJPB I have seen this and it is really smart that one runway holds for the other, I like the fact where 16 has clearance where 28 lines up or vise versa.
@YamThirdNow I can agree with you, but I think landings on 28 would be hard if there were landings on 34.
if I am seeing it correctly on FR24, landings happen on runway 28 and 14 take offs on 28 and 16.
@Charlie would the possibility be that private turboplanes are also added like the TBM900 or the Kodiak 100 or the Cessna Caravan 208. the Kodiak and Caravan are both reasonably close to the Twin-Otter in size. Both the Kodiak and Caravan both have distance range far further than the Twin-Otter.
I grew Up in Papua New guinea for most of my life and I saw the Mission organisation MAF discard their Twin-Otters because they were less useful on airstrips while the Cessna Caravan was better at it.
My only say is, if we do get General Avaition in the game, they should get off more quicker than the Class B aircraft. Or use a shorter runway or a runway that airlines cannot use.
examples at ZRH
using Runway 28 for takeoffs and landings. (Happens in WOA)
Well, 3.6.1 is out, and I gotta say, iâm impressed! While it didnt add any massive features, it did fix so many bugs and nitpicks that have been bothering me for a while, such as the floating buildings at INN(which I thought were a lost cause at this point since theyâve been there for so long). But its small updates like this that focus on the little things is what makes this the best and most detailed mobile game iâve ever played! Kudos devs!!