In-developement

This topic will consist update with what is on the drawing boards.

Just major items that are in progress ; it also doesnt mean they will arrive in next update (if some critixal bugs will be discovered that may delay whole release - scope may be reduced).

No ETA can be provided, when new content will arrive separate release notes will confirm that.

Status (coding/testing) can be shared.

Bug fixes are permanent process it will never be mentioned here

4 Likes

REL 1.1.6 Status: design/coding

  • Cargo operations logic (server & client side)
  • Cargo operations animations
  • Redesign of INN visuals (textures improvements)
  • Cargo S-size airplane (1) Bae146-200F
  • Cargo operations in LOWI (Innsbruck)
  • Game quality settings redesing
  • Player basic liveries for new models + 1 generic traffic liveries for the same
14 Likes
  1. Reduction of shaders number - expected game performance boost by about 50%

  2. Taxi to stand mini game - there will be series of mini gemes, introduced to have things to do while airplanes taxi / being handled.

  • They will cover various typical airport scenarios\ events.
  • It will influence new concept of manager level that will replace current bonus system with results of handled on time airplanes + mini games fulfillments.
11 Likes
  1. BRI - cargo connections for S-planes (generic traffic)

  2. Airplane(s) approved maintenance plans (A-check / B-check / C-check / D-check)

    • A/B-checks possible in players hangar or maintenance facility (different price)
    • C/D - only @ factory site - plane has to be moved to factory site for respective aircraft.

(point 2. is not part of following patch developement).

9 Likes
  • PRG - cargo operations (generic)

  • Cargo plane M-class

  • Cargo plane L-class

  • Cargo plane XL-class

  • Generic connections for PRG (cargo)

  • New additional traffic pattern/logic Cargo-PRG

  • Airplane(s) approved maintenance plans (A-check / B-check / C-check / D-check)

    • A/B-checks possible in players hangar or maintenance facility (different price)
    • C/D - only @ factory site - plane has to be moved to factory site for respective aircraft.

Note: every player plane will have to carry on maintenance A-B-C-D dependant of flight hours - some costs involved (details to come later works in progress).

  • Airplane maintenance player hangars (possibility to have some income from generic planes maintenance).

  • Additional connections for various airports (that had to wait because of maintenance is needed for it - game economic ballance features

8 Likes

Only 3 things in progress now:

  1. Approved maintenance plan
  2. Trial version of refueling (where level and capacity of fuel truck matters) + filling station (trucks will have to go there to pick up fuel - as in Airport PRG)
  3. Some bug fixes / ux improvements (hopefuly reason for not-accounted connections for some players).\

Ok no.4 - formulas for income per plane for life cycle (in respect of maintenance). Income per route will fit real world incomes (real life income : 1000) so players will see in their own eyes income per route are not to low - on the contrary they are to high actually as staff is not accounted.

6 Likes