This topic will consist update with what is on the drawing boards.
Just major items that are in progress ; it also doesnt mean they will arrive in next update (if some critixal bugs will be discovered that may delay whole release - scope may be reduced).
No ETA can be provided, when new content will arrive separate release notes will confirm that.
Status (coding/testing) can be shared.
Bug fixes are permanent process it will never be mentioned here
Reduction of shaders number - expected game performance boost by about 50%
Taxi to stand mini game - there will be series of mini gemes, introduced to have things to do while airplanes taxi / being handled.
They will cover various typical airport scenarios\ events.
It will influence new concept of manager level that will replace current bonus system with results of handled on time airplanes + mini games fulfillments.
A/B-checks possible in players hangar or maintenance facility (different price)
C/D - only @ factory site - plane has to be moved to factory site for respective aircraft.
Note: every player plane will have to carry on maintenance A-B-C-D dependant of flight hours - some costs involved (details to come later works in progress).
Airplane maintenance player hangars (possibility to have some income from generic planes maintenance).
Additional connections for various airports (that had to wait because of maintenance is needed for it - game economic ballance features
Trial version of refueling (where level and capacity of fuel truck matters) + filling station (trucks will have to go there to pick up fuel - as in Airport PRG)
Some bug fixes / ux improvements (hopefuly reason for not-accounted connections for some players).\
Ok no.4 - formulas for income per plane for life cycle (in respect of maintenance). Income per route will fit real world incomes (real life income : 1000) so players will see in their own eyes income per route are not to low - on the contrary they are to high actually as staff is not accounted.