Long landing and taking off procedure

Can a realistic and amazing system can be added to the game in which rather than planes appearing just before the runway, they should be appearing from some distance (with the map size), with gears coming down as well.

I can clarify my stance with (Unmatched Air Traffic) game for example. People who have played that game, they know how the landing and taking off procedures are long and an amazing site… So, can this system be introduced in the game?? It will be cool u know.

What’s your opinion

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Smart idea

Love this, suggest it at Feature requests for it to actually have a shot at appearing (:

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Can u tell me how. I’m new here :sweat_smile:

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Just go to that section, then to gameplay, then create a topic and fill out the example.

But this is what differentiates WOA from UATC.
I would also love this option but the idk if it’s a good idea to copy this concept from another game

I think UATC is just an example of what the OP meant, rather than specifically copying from that.
In the real world you see planes on long approaches or in circuits in the background.
I think it would be a great feature to see and one which I’ve suggested before

Thinking like you can see queuing traffic on approach etc…..

I do see it as copying since UATC was the first game to introduce a concept of handling game like this
I’m not opposed to the idea like I said but changing the current approach style and make it longer would still seem too familiar to UATC

UATC has schedule system while woa dont have but it planned for woa so maybe with it we may get it too