[Multiplayer] - Fixed Time Length Player Contracts

:bullseye: What is your suggestion?
Make all player contracts expire after 30 days or the end of the month instead of 10 handlings.

:hammer_and_wrench: How would it work in the game?
Like present, you would get increasing rewards for each handling. But instead of ending after 10 handlings, the contract goes until the clock runs out then you get the rewards.

:balance_scale: Why is this a good idea?
Lost planes to inactive players and difficulty tracking them is an ongoing issue. Common suggestions like putting an inactivity timer have been called too difficult to implement. Maybe having something like an expiration timer that’s the same for all contracts would be easier?

:camera_with_flash: Optional: Image or reference
Attach anything that helps visualize or support your idea.

Instead of 30 Days maybe one week or two?

I think, letting a contract decay after 30 days is Not the best solution, i would have a better Idea:

Show a Timer, Like we have for contracts wich are waiting for being accepted, how many days it wasnt handeled by anyone.

In top, make a sorting Button for the fleet Manager, to sort for some criteria Like “Last Time handeled”.

So any Player can deside, whats His Personal Deadline and can cancel them very easy.

On top, one very Important Part:

Please WoA devs give us one different Methode to requests Player Connections. I dont want that my stand get blocket, especially at small Airports where you dont have so many Stands.

I think that will be the Most Important feature ever.