What is your suggestion?
Within the world map, before choosing an airport to play, provide information about existing player contracts.
How would it work in the game?
Within the world map, before choosing an airport to play, it would be great to see:A. How many player contracts are waiting to land
B. How many player contracts are on their way to my airport
C. How long it will take for the next player contract to arrive
D. How long it will take for the last player contract to arrive
Why is this a good idea?
In cases where I have active player contracts from several airports of mine, I now have to go into each airport and see whether any airplane have already arrived and/or when they will arrive.If the above will be implemented, I will be able to know which airport I should play and when.