What is your suggestion?
putting a checked box option on game setting under profile section or on airport level progression tab to lock / unlock current airport from receiving player contract, random player arrival will not be affected by it.
How would it work in the game?
When player have multiple unlock airports but only active in certain airports, this gives that player option to lock or unlock select airport from receiving connection from other player. Instead of guessing which airport the recipient are open, sender can look into the list provided and send to unlocked airport of the recipient instead.
Why is this a good idea?
establishing some sort of communication between players in game, giving option for receiver who wants to handle player contracts but donβt want to handle it from some airport, sender can see which reciever airport are available/open to player contracts, also beneficial for sender who has sent contract but ended up being abandoned in receiver airport because the receiver rarely plays at the airport.
Optional: Image or reference


