Title Format (required):
Start your topic title with a relevant prefix.
Accepted prefixes:
- UI β for user interface suggestions
- ATC β for aircraft control and movement features
- Economy β for changes to income, payouts, or cost structures
- Cargo β for anything related to cargo operations
- Multiplayer β for co-op, competitive, or social features
- Other β for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
Clearly describe your idea or the change youβre proposing.
It would be great if players could accept the same map contract for multiple times!
How would it work in the game?
Explain how this would be implemented from a gameplay or UI perspective.
Add a Number Spiner or a slide bar below each contract.
Why is this a good idea?
What improvement would this bring? Better usability, realism, fun factor, accessibility?
In real life, airlines often operate multiple aircraft on the same route simultaneously. Allowing players to accept the same contract multiple times can not only improve realism, but also make it possible for them to see more their favorite aircrafts and liveries! (For example, I love B744 of KLM so much, but itβs a pity that there are few available KLM contracts!
)
At the same time, it also allows players to make full use of the large number of F passenger stands at HKG.
In addition, to improve playerβs contract diversity and ensure game balance, it may be a good idea to set a upper limit on each contract, or just like players sending their own fleet to destinations, a progressive increase in silver planes will be charged once the number of contract exceeds a certain threshold.
Optional: Image or reference
Attach anything that helps visualize or support your idea.
