What is your suggestion?
Suggest adding a durability system to every type of ground handling vehicle/equipment (baggage carts, boarding stairs, fuel trucks, etc.). When a vehicle’s durability is fully depleted from use, it will be permanently broken (unrepairable), and players can sell these broken vehicles exactly like they sell their old retired aircraft.
How would it work in the game?
1. All active ground vehicles will slowly lose durability during normal operations. Once durability hits 0, the vehicle breaks down and can no longer be used for flights.
2.Broken vehicles can be sold for in-game coins, just like selling old planes, which frees up space in your garage inventory for new vehicles.
3.This system will pair perfectly with the existing 1-3 star ground vehicle system:
3-star premium vehicles: High durability, low failure rate, high resale value (ideal for busy 3-star international hubs)
1-star entry-level vehicles: Low durability, high failure rate, low cost to replace (perfect for small 1-star starter airports)
4.The active vehicle limit (capped by your total ground crew staff) will NOT change at all. Your garage inventory will act as a “spare fleet” to replace broken vehicles, keeping your working vehicle count stable without any performance issues.
This finally gives meaning to the large garage inventory limit (like the 135-slot cap) that currently serves no real purpose in the game.
Why is this a good idea?
①Star System Inheritance and Old Game ‘Airport PRG’ But there is no wear value, so optimize it and reuse it.②Boosts realism: Real airport ground vehicles break down and need replacement every day. This system makes the game feel far more immersive and true to real-world airport operations.
③ Makes garage inventory useful: The huge garage slot limit is currently just a useless number. This system turns it into a functional, strategic spare fleet for your airport.
④ No disruption to existing systems: It reuses the already-proven “sell old aircraft” logic that players already understand, so it’s low-effort for developers to implement, and doesn’t change the core ground limit or active vehicle cap that everyone is used to.(Small and medium-sized airports in the front may have their inventory pulled out, but for example, HKG has a set inventory limit that cannot be fully utilized)
⑤The premise of this durability is entirely based on the new ground handling system architecture under development, which is a strategic optimization and not targeted at the current old ground handling system.