[Other] - Aircraft stand markings

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:bullseye: What is your suggestion?
:yellow_square: 1. Clear Stand Identification

Use large, yellow alphanumeric codes (e.g., A12, B05) centered at the lead-in line or near the stop position.

Helps both pilots and ground crews identify stands easily from the cockpit and cameras.

:green_square: 2. Lead-In Lines

High-visibility solid yellow line guiding aircraft from taxiway to parking position.

Add alignment aids (e.g., β€œT” or β€œsplit” markings) for precision during turn-in and final alignment.

:red_square: 3. Stop Lines & Types

Include aircraft-specific stop bars labeled by type: A320 / B737, B777 / A350, etc.

Each should have clear nosewheel stop points for correct docking distance.

:blue_square: 4. Safety and Service Zones

Fueling area: red border or β€œFUEL” marking.

Equipment zones: white hatching for GPU, baggage carts, or catering trucks.

Safety lines: keep clear areas marked around jet bridges or propellers.

:orange_square: 5. Passenger and Vehicle Guidance

Jet bridge arc markings showing swing range.

Vehicle lanes (white dashed lines) for ground traffic to reduce congestion.

:black_circle: 6. Lighting Integration

Optional lead-in centerline lights for night ops.

Stop bar lights to assist precise parking in low visibility.

Color-coded markings by aircraft size category (A–F).

:hammer_and_wrench: How would it work in the game?
Guidance: Lead-in lines help aircraft taxi accurately to stands.

Parking: Stop lines ensure correct alignment for jet bridges and services.

Stand assignment: Dynamic highlights and color codes indicate suitable stands by aircraft size.

Safety zones: Marked areas guide ground vehicles and service operations.

Night/low visibility: Optional lighting improves visual clarity.

Gameplay benefit: Enhances realism, strategic planning, and operational efficiency.

:balance_scale: Why is this a good idea?
Adding aircraft stand markings is a good idea because it improves realism, clarity, efficiency, strategic gameplay, immersion, and learning in the game.

:camera_with_flash: Optional: Image or reference