[Other] - Cabin/Passenger camera view

:bullseye: What is your suggestion?

I would suggest an option for a camera view:

  1. Passenger Camera

    If you fly in a plane, you are in a metal can, flying high above the sky with other people. Why don’t you want to see how different Cabins and seats look like? It would be a great feature for more realistic experience

  2. Cabin view

    As a passenger, you can’t see what is going on at the front. But with a Cabin view, you can see enjoy all of the buttons, screens and other items. Every cockpit is unique, which is a cool experience. Maybe you make a goal, to see all cabins of all planes :D!

:hammer_and_wrench: How would it work in the game?
At the top you see a bar with different camera positions. Maybe the cabin camera symbol could be a mini cockpit or the passenger view a passenger seat. In the cockpit you cat move but in the passenger view you can

:balance_scale: Why is this a good idea?
It creates more realism and an interesting way to see the planes from the inside

:camera_with_flash: Optional: Image

-

I like the idea, but this is why we also dont have the inside of airports, it will just be laggy

1 Like

Yeah you are right. Maybe the cockpit won’t be as laggy as the passenger cabin

1 Like

A cockpit camera is actually planned, it was mentioned at one point to be coming on the 737s first.

9 Likes

You mean something like this? :slight_smile: :wink:

Its just draft for testing purposes :slight_smile:

30 Likes

Oh that looks amazing! Do you have to have two different cockpit models - one with eyebrow windows and one without, or can you do all in one?

2 Likes

Awsome! Maybe a camera view point between pilot and co pilot?

1 Like

On the jump seat in the middle.

5 Likes

Ooo! A very good idea :grinning_face::wink:

1 Like

thats the thing, they have to be modelled for each airplane type. So lot of work with unclear outcome. Will the players ever use it? Our experience says that some features repeatedly requested at the end are not used that much (External in Flight view as example)

13 Likes

Yeah, for sure. I meant on the 737 specifically - like you might be able to use the same model for the 737-600, -700, -800, and -900, but for the 737-700s that have the eyebrow windows, do they need an entirely different model than 737-700s without eyebrow windows? Or can you use fundamentally the same model and only replace the specific areas affected by said windows?

Also, interesting to hear about the inflight view. That tracks with my experience of it but still good to know.

3 Likes

I might be a bit of a party pooper here but I don’t think I’ve used the in flight cam since the day it was added, I’m not sure if I’m in a minority regarding this but if I’m not, it might be a lot of work for a small audience.

6 Likes

Maybe some Easter eggs would be more attractive, like an announcement or the 50, 40, 30, … counter as a sound

So will it be a new feature maybe in 3.6.0 or later?

Will it be added at all or not?

if you mean flight deck cameras, they are coming, but we dont know when.

I havent either, and i dont see that many screenshots in it also. The use case i had envisioned was staying for like an hour to watch land scroll by but if there wasnt terrain, it wasnt honestly terribly interesting to me.

1 Like

Honestly I think instead of this we should just get a window view like the ones in uatc

1 Like

That would be maybe a replacement of the wing cam. But I still wish the cockpit cam

@Thatflyerguy has already mentioned that the flight deck cam will come

Good question — and it’s worth separating a few different aspects here.

For visual details like the eyebrow windows on the B737, the cockpit does not need to be redesigned from scratch. Those can be handled as an optional feature, enabled or disabled depending on the specific aircraft variant. In that sense, it’s mostly a visual configuration rather than a completely new cockpit.

However, when we talk about the Main Instrument Panel (MIP), the situation changes significantly. The difference between the B737 Classic and the NG / MAX versions is not cosmetic:

  • Classics use analog gauges
  • NG and MAX use glass cockpits with PFD and ND displays

At that point, you’re no longer switching features — you’re dealing with fundamentally different cockpit layouts, which would require separate implementations.

This is also where the discussion naturally shifts beyond visuals. Once a cockpit camera and functional instruments exist, the next logical question is whether the player could have any level of direct aircraft control. We already have elements pointing in that direction (such as the mini-game and cockpit view), but even very limited control would have a major impact on gameplay balance, performance, and overall scope.

So in short:

  • Small visual differences can be handled modularly
  • Major cockpit layout differences cannot
  • Any move toward aircraft control would need very careful consideration as a separate feature, not a side effect of cockpit visuals

It’s an interesting topic, but one with a lot of implications behind it.

15 Likes

Fascinating. The logical next question in that case is will the pilots do pilot activities? Will we see checklists at appropriate times? Will they interact with some or all components such as yoke/sidestick, throttle, gear levers, etc? Will the instrumentation just be a flat image or will critical instruments (turn and bank, attitude, etc) actually respond to the aircraft? Radios?

2 Likes