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Start your topic title with a relevant prefix.
Accepted prefixes:
- UI β for user interface suggestions
- ATC β for aircraft control and movement features
- Economy β for changes to income, payouts, or cost structures
- Cargo β for anything related to cargo operations
- Multiplayer β for co-op, competitive, or social features
- Other β for anything not covered by the above (e.g. tutorials, accessibility, languages)
What is your suggestion?
I had the idea of making fire trucks, which are coming out, when a plane has a mayday situation. For example: At IAD, a plane is cleared to land, but suddenly, the engine caughts fire. Then the vehicles are coming out and stop the fire. The passengers will be transported by a bus away. The pushback truck will come and pull the plane in a hangar. The maintenance team come, inspects the runway and open it. Meanwhile, the plane is in the hangar (hangar is closed) and after [suggested time] it comes out and will be parked at the gate it was given to. If itβs occupied, it will come to another gate. But it will be very rare and with old planes (for example 3/8 contracts)
How would it work in the game?
Explanation in the Idea
Why is this a good idea?
It will bring more realism in the game
Optional: Image or Reference
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