What is your suggestion?
One thing has always bothered me about the aircraft category assignments in World of Airports, and I wanted to bring a suggestion for it.In the game, aircraft are divided into ICAO categories A–G, which is accurate to real-world standards. However, there are a couple of aircraft where real-life airport operations show some flexibility that could make gate usage in the game more realistic:
Boeing 757 Family:
In the game: Category D
In the real world: Also Category D
However, many airports treat it operationally as a Category C aircraft for stand/gate planning because its wingspan (38.05 m) is well within the upper limits of Category C (36 m max, but many gates are built with some margin).
Example: Some real life airports (INN and MSY for sure) allow 757s to use gates meant for A320/737 families without major modifications.
Boeing 767-400ER
In the game: Category D
Real-world classification: ICAO Code E (almost — its wingspan is ~51.9 m, just below the 52 m cutoff).
Operationally, many airports treat it as an E aircraft because of safety margins, jet bridge reach, and pushback constraints.
For example, the 764 often shares gates with 777s or A330s at major hubs.
How would it work in the game?
Consider classifying the 767-400ER as an E in terms of gate compatibility (or allowing it to use both D and E gates depending on airport design).Allow 757s to occasionally use C stands/gates in the game at airports where that’s realistic. This would reflect real-world flexibility and make stand management more dynamic.
Why is this a good idea?
Adds realism to gate and apron management.Reflects how airports adapt to aircraft variations in real life.
Improves gameplay variety and planning depth for larger airports like INN, MSY, and other airports that have C gates with plenty of clearance.
Optional: Image or reference
Delta Boeing 757-200 parked at gate C6 at MSY in real life. C gate in WOA

