What is your suggestion?
Introduce the visuals and respective airport operations to show aircraft frighting against strong winds on final approach to land, as well as takeoff.
How would it work in the game?
What I am suggesting is adding aspects of real-world METAR data into the game as a functioning variable in aircraft operations. In addition to changing runways based on wind direction, it would be super cool to introduce crosswind and extreme wind operations. Not only do these look incredibly cool, but they also would affect the gameplay. With higher winds, takeoffs and landings could take longer, and that sort of thing.
Why is this a good idea?
This would be a very unique and entertaining feature to add, as not only would it add realism, but it would make the aircraft in game seem more “alive” and less robotic. Right now in game, we have basically perfect landing conditions all the time, but with the addition, actually getting to see the aircraft in game perform maneuvers like crabbing whilst struggling and fighting to get to the runway, as well as climb out of the airport, would just be incredible to watch, and add so much life to the game.
Optional: Image or reference




