What is your suggestion?
Slightly improved the animation and sound effects during landing to increase realism
How would it work in the game?
Some details of the landing process can be adjusted to increase realism:
Spoilers should react faster than reverse thrust;
The sound effect and animation of the end of reverse thrust are synchronized (currently one side will end first in most cases);
Add landing sound effects and animation effects (smoke);
Quick disengagement vs. normal disengagement
Why is this a good idea?
Better Realism