[Other] - Landing Optimisation

:bullseye: What is your suggestion?
Slightly improved the animation and sound effects during landing to increase realism

:hammer_and_wrench: How would it work in the game?
Some details of the landing process can be adjusted to increase realism:
Spoilers should react faster than reverse thrust;
The sound effect and animation of the end of reverse thrust are synchronized (currently one side will end first in most cases);
Add landing sound effects and animation effects (smoke);
Quick disengagement vs. normal disengagement

:balance_scale: Why is this a good idea?
Better Realism