[Other] - Landing Queue / Traffic Pattern

:bullseye: What is your suggestion?
I am suggesting to implement a system that would allow multiple contracts to be able to be cleared to land at once, which would be in the form of a queue / Traffic pattern.

:hammer_and_wrench: How would it work in the game?
In real life, airports use a traffic pattern to separate and organize traffic for certain runways. How this would be implemented in game is, in addition to the “clear to land” button for a flight, you would also get a “clear for approach” button for any contract after the once you cleared to land. This approach button would be available to click for as many contracts as you want, meaning you could clear 20 aircraft for an approach at the same time. How this would work though is the originally cleared landing traffic will land like normal, but then the approaching traffic will be further down in the traffic pattern, or not even in the pattern and just approaching off in the distance, but all aircraft you clear would be visible.

:balance_scale: Why is this a good idea?

This would enable you to organize and coordinate arrivals and departures even better, and would streamline how the game plays.

Additionally, this would add an IMMENSE amount of realism to the game, because right now, aircraft landing just… appear, on short final, and it kills the immersion. What this system would make the game play like is you would look around the airport, you would be able to see traffic wayyyyy off in the distance descending into the airport.
I know this might be hard to implement, by I honestly think this would massively help WoA. Let me know what you guys think!

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I have make this recuest too but the devs says its not possible

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Probably because you have to a lot of changes to the games mechanics

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Yes i think too

I agree with multiple aircraft on final, but I don’t think the traffic pattern would add any realism to the game.

Traffic pattern is mainly used by general aviation aircraft under VFR or private jets on IFR on a go-around, where the tower instructs to do a traffic pattern to save time

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I believe when it was last suggested it was said that it wasn’t possible due to the size of the game area they can work in which is why sometimes you can see planes spawn in when landing. IAD already causes problems for some older devices due to its size and this would make the airport area much larger to accommodate the aircraft in the pattern. Plus for airports where arrivals and departures are utilising the same runway, that would have to be though into the procedure. I do think a menu for suggesting the aircraft you want landing in order is a fab idea though.

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Yeah, thanks for the feedback, and I do agree with all of you guys. This would be an incredible feature, but I’m not a game dev, and I probably have no idea how hard this would be to implement.

To be honest I would just be happy if we just got a way to have aircraft visible for longer both on takeoff and landing, I personally really dislike the look of planes just appearing and disappearing so close to the airport, but maybe that’s just me.

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What I think might be a nice compromise is having aircraft visible in a holding pattern in the distance, and entering and leaving as normal, but not having them represent real contracts. Like they aren’t the actual models, just lights. The real contracts, meanwhile, could still appear slightly earlier than irl, right at the point where they would leave the holding pattern, and then come in to land. This would eliminate the complications of needing to have lots of planes cleared to land and all.

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