What is your suggestion?
I am suggesting to implement a system that would allow multiple contracts to be able to be cleared to land at once, which would be in the form of a queue / Traffic pattern.
How would it work in the game?
In real life, airports use a traffic pattern to separate and organize traffic for certain runways. How this would be implemented in game is, in addition to the “clear to land” button for a flight, you would also get a “clear for approach” button for any contract after the once you cleared to land. This approach button would be available to click for as many contracts as you want, meaning you could clear 20 aircraft for an approach at the same time. How this would work though is the originally cleared landing traffic will land like normal, but then the approaching traffic will be further down in the traffic pattern, or not even in the pattern and just approaching off in the distance, but all aircraft you clear would be visible.
Why is this a good idea?
This would enable you to organize and coordinate arrivals and departures even better, and would streamline how the game plays.
Additionally, this would add an IMMENSE amount of realism to the game, because right now, aircraft landing just… appear, on short final, and it kills the immersion. What this system would make the game play like is you would look around the airport, you would be able to see traffic wayyyyy off in the distance descending into the airport.
I know this might be hard to implement, by I honestly think this would massively help WoA. Let me know what you guys think!
Optional: Image or reference
Attach anything that helps visualize or support your idea.

