[Other] - Live Daily PAX/Cargo HUD Counter & "End Operations" Shift Summary

:bullseye: What is your suggestion?
​Add a dynamic, real-time Daily Passenger (PAX) & Cargo Counter on the main HUD, alongside an “End Operations” button. When a player finishes a session at a specific airport, clicking this button generates an Operational Shift Summary Log and allows them to seamlessly switch to another airport on the world map .

:hammer_and_wrench: How would it work in the game?
​​Top HUD Live Counter:

​Placement: Located on the top bar (between the Airport Info Card and the Shop Icon).

​Initial State: Resets at the start of each session to :busts_in_silhouette: 0 (Passengers) and :package: 0t (Cargo Tonnage).

​Real-Time Ticker: Increments live with green floating indicators (+180 :busts_in_silhouette: / +45t :package:) as gates finish deboarding/boarding or cargo loading.

​"End Operations" Shift Summary Flow:

​When a player decides to wrap up operations at their current airport (e.g., PRG):

​Clicking “End Operations” stops incoming traffic tracking and opens a Shift Summary Log:

​:bar_chart: Total PAX & Cargo Handled

​:airplane: Total Flights Serviced (PAX vs. Freighter breakdown)

​:money_bag: Net Revenue & XP Earned in this session

​:star: Handling Efficiency Score (%)

​:globe_showing_europe_africa: [Switch Airport]: Returns to the Map so the player can select another unlocked airport to manage.

:balance_scale: Why is this a good idea?
Optimized based on the passenger flow strategies used in earlier WOA versions.

​Enhanced Multi-Airport Gameplay: Perfect for players managing a global airport network, providing a rewarding transition when switching from one hub to another.

​Realistic Shift Closure: Mirrors real-world Airport Operations Center (AOC) duty handovers before closing a shift or transferring command.

​Instant Visual Feedback: Gives players a clear, gratifying overview of what they accomplished during their time at that specific airport.

:camera_with_flash: Optional: Image or reference