What is your suggestion?
Further optimizations during the launch phase, including animations, movement paths, and sound effects
How would it work in the game?
There seem to be some bugs in the delay of the pushback, but everything is going in a good direction. On this basis, some improvements can be made:
Asynchronous engine start during pushback: This has been mentioned before, the engines start in sequence, including asymmetric animations and asymmetric sound effects;
Delayed engine start time: The engine will only start after the real pushback, otherwise it will cause some safety threats to the apron personnel;
Apron personnel accompanying: At least two crews on both sides of the wing will follow the pushback until the tower gives taxi permission (someone has proposed to run pushback and taxi in steps);
Pushback to a more preferred position: For each parking position, there can be at least two AI-automatically selected positions for pushback, which can increase the efficiency of harbor taxiing, reduce interference with taxiing aircraft and increase the number of aircraft pushed out at the same time;
Mechanical inspection before taxiing: open/close the spoiler, and check after adding aileron animation in the future;
Flap opening: reduce the opening speed and add hydraulic sound effects.
Why is this a good idea?
Better realism and improving taxi efficiency?